Search results for author:"Sonny Kirkley"
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Creating Next Generation Blended Learning Environments Using Mixed Reality, Video Games and Simulations
Sonny E. Kirkley; Jamie R. Kirkley
TechTrends: Linking Research and Practice to Improve Learning Vol. 49, No. 3 (2005) pp. 42–54
In this article, the challenges and issues of designing next generation learning environments using current and emerging technologies are addressed. An overview of the issues is provided as well as design principles that support the design of...
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Issues in Adopting a Laserdisk-Based Science Curriculum
David A. Child; Thomas M. Duffy; Sonny Kirkley; Lori Hubbard
Journal of Science Education and Technology Vol. 6, No. 3 (1997) pp. 161–71
Examines the implementation of a laserdisk-based science curriculum in an elementary school. Issues discussed include ownership of the classroom discussion, constraints on activities, and the teacher's response to the teaching tools. Also examines...
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Visual Design for Interactive Learning Tools: Representation of Time-Based Information
Elizabeth Boling; J P. Brown; Sumitra Das Ray; Anthony Erwin; Sonny Kirkley
Selected Research and Development Presentations at the National Convention of the Association for Educational Communications and Technology (AECT) Sponsored by the Research and Theory Division 1998 (February 1998)
The development of potentially powerful computer-based tools within rich learning environments is hampered by the constraints of delivery systems (specifically low-resolution, low-real estate displays). In designing a World Wide Web-based tool for...
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Assessment in Serious Educational Game, Simulations and Virtual Worlds, Part 2
Leonard Annetta; Jamie Kirkley; Diane Ketelhut; Philippos Savvides; Lilly Lu; Matt Dunleavy; Greg Jones; Richard Lamb; Marcus Stone; Sonny Kirkley; Mina Johnson-Glenberg; David Birchfield; Walt Heinecke
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1832–1833
There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens. This blurring of the boundaries along with better understandings of...