Search results for author:"Shogo Kato"
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Assessment of a Business Gaming Practice in University based on the Attitude Modification
Takashi Tachino; Yuuki Kato; Shogo Kato; Noboru Wakayama
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 1645–1650
In this paper, we introduce a game-based learning system, called "Price Game," using TCP/IP communication, in which multiple players can gain experience in decision-making for market price, the price at which a commodity or service is selling in the ...
Topics: Teaching/Learning Strategies, improving classroom teaching, Implementation Experiences