Search results for author:"Shigenori Inagaki"
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Shigenori Inagaki
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Teaching Method for Collaborative Note-taking Strategy to Improve Skill of Arranging Concepts
Takafumi Daikoku; Hideo Funaoi; Akiko Deguchi; Shigenori Inagaki; Etsuji Yamaguchi
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2557–2562
In this study, ee proposed a note-taking strategy and teaching method for them focused on arranging concepts. "Note-taking" was defined as "to read, extract, arrange, relate, and externalize important concepts from the course content including the...
Topics: Evaluation, Collaboration, Teaching Methods, Students, Middle School Education
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Development of Digital Fortune Line System for iPhone/iPod touch toward Supporting Science Learning
Etsuji Yamaguchi; Hideo Funaoi; Akiko Deguchi; Shigenori Inagaki
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3535–3541
In this research, we developed new software running on iPhone and iPod touch for supporting science learning, based on "Digital Fortune Line (DFL) " system we have developed and evaluated to date. At the same time, we carried out experimentation...
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Expansion of Learning Community Using Mobile Phones
Makiko Takenaka; Shigenori Inagaki; Hideko Kuroda; Masahiko Ohkubo; Akiko Deguchi
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 943–942
We developed a field study support system using mobile phones and introduced this system into classroom activities. In these experimental classes, one of the most significant comments, deserving of special mention, is that the system has been...
Topics: Elementary Education, Faculty, Collaboration, Schools, Classrooms
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Digital Fortune Line System: Externalizing and Sharing learners' commitments
Hideo Funaoi; Naohisa Misawa; Akiko Deguchi; Shigenori Inagaki; Etsuji Yamaguchi
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 2823–2828
In this study, we developed a digital system for the fortune line method which paper-based one has been evaluated as a important tool to support children's learning. We set the design principles for designing digitalized fortune line method and...
Topics: Physical Education, Middle School Education, Culture, Internet, Instructional Design
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Situated Evaluation of Concept Mapping Software with Bookmarking Function for Supporting Reflection and Dialogue: Interaction Analysis of Collaborative Learning Processes
Akiko Deguchi; Shigenori Inagaki; Etsuji Yamaguchi; Hideo Funaoi
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2111–2118
In this study, we examined how the bookmarking function of our concept mapping software was used in an actual school environment and how the function supported learners f reflection on their thinking process and dialogue with others in collaborative ...
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Loudspeaker Array System: Supporting Children’s Interaction with Exhibitions in Museum
Akiko Deguchi; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3594–3599
We developed a new exhibition support system in a museum using loudspeaker arrays. The loudspeaker array system can form the high-sound pressure area called sound spot, which can provide sound information in a less stressful manner, and provide more ...
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Fieldwork Support System Using Mobile Phones: Evaluations of Information Sharing in the Second Grade's Life Environment Study
Makiko Takenaka; Shigenori Inagaki; Hideko Kuroda; Akiko Deguchi; Masahiko Ohkubo
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1325–1331
The aim of this study was to examine the effectiveness of a fieldwork support system that enables easy sharing of information such as images and texts on a website by sending pictures taken with mobile phones as e-mail attachments, when incorporated ...
Topics: Elementary Education, Schools, Faculty, Students
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Development and Evaluation of Concept Mapping Software with Bookmarking Function for Supporting Reflection and Dialogue
Akiko Deguchi; Etsuji Yamaguchi; Hideo Funaoi; Shigenori Inagaki
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3547–3554
In this study, we have developed a new concept mapping software with bookmarking function. This function enables marking a point of choice in the concept mapping process and saves that point on the computer. The software is expected to enable...
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Development and Evaluation of Concept Mapping Software for Supporting Reflection through Comparing with Other Learners’ Thinking Process
Akiko Deguchi; Hideo Funaoi; Etsuji Yamaguchi; Shigenori Inagaki
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 4673–4678
In this study, we have developed a new concept mapping software with search function. This function supports learners’ reflection on their thinking process through comparing their thinking process with other learners’ thinking process. We conducted...
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Development of a Fieldwork Support System Using Camera-Equipped Mobile Phones: Two Experimental Studies at an Elementary School
Makiko Takenaka; Shigenori Inagaki; Hideko Kuroda; Akiko Deguchi; Masahiko Ohkubo
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3621–3628
The authors developed a learning support system using camera-equipped mobile phones and have tested their experimental uses (Inagaki et al., 2003). The main feature of the system is that it enables pictures and text that students have taken with...
Topics: Faculty, Elementary Education, Schools
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Enhancement and Evaluation of the Counting Function of the Digital Fortune Line System Toward Supporting Science Learning
Sakiko Nakashin; Etsuji Yamaguchi; Hideo Funaoi; Mami Murakami; Shigenori Inagaki
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 2044–2049
Instructions and curriculums designed to facilitate conceptual change among learners through the conceptual ecology model need to visualize and share both multiple ideas related to the subject matter and the learners’ own commitment to those ideas....
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Puppet Show System for Children With Hearing Disability: Evaluation of Story Participation Function With Physical Movement
Ryohei Egusa; Tomohiro Nakayama; Takahiro Nakadai; Fusako Kusunoki; Miki Namatame; Hiroshi Mizoguchi; Shigenori Inagaki
Global Learn 2015 (April 2015) pp. 559–564
In this research, we evaluated Puppet Theater, a puppet show that uses a system based on inclusive design to allow children with and without hearing disabilities to enjoy watching together. Two characteristics of Puppet Theater are use of a dialogue ...
Topics: Digital and social media for engaging youth about cultures
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‘Don’t Think, Feel!’: Zoo Learning Support Based on Real Body Interaction with Virtual Environment
Mikihiro Tokuoka; Naoki Komiya; Hiroshi Mizoguchi; Ryohei Egusa; Shigenori Inagaki; Fusako Kusunoki
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1585–1590
A developed prototype of a zoo learning-support system that enables children to learn through body movements is presented. The zoo is an important place for children’s science education outside of school. However, zoo learning methods are...
Topics: Game-based learning, Virtual reality learning environments, Participatory learning and media
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The effectiveness of the Observation Guide application in supporting children’s scientific observations in the zoo
Yui Tanaka; Ryohei Egusa; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Hideto Okuyama; Tomoyuki Nogami
Global Learn 2016 (Apr 28, 2016) pp. 305–309
We propose an Observation Guide to support the scientific observation of animals in zoo. Our system uses the Internet to offer various observation perspectives on animals in a quiz format, with multiple choice options presented via short animations. ...
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Development and Evaluation of Dialogue-Videos for Socioscientific Issues Based Learning in Elementary Schools
Sayuri Tokura; Etsuji Yamaguchi; Miki Sakamoto; Tomokazu Yamamoto; Shigenori Inagaki; Kazuya Wakabayashi; Motoaki Matano
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1234–1239
We developed dialogue-videos for learning based on socioscientific issues (SSI) in elementary schools, introduced them into elementary schools and evaluated their effectiveness in supporting learning. This study was guided by two research questions: ...
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Digital Fortune Line System: Technology for Promoting Conceptual Change through Visualization and Sharing of Learners’ Conceptual Ecologies
Etsuji Yamaguchi; Akiko Deguchi; Naohisa Misawa; Hideo Funaoi; Shigenori Inagaki; Masaji Fujimoto
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 3837–3842
In this study, we developed the Digital Fortune Line System for supporting the visualization and sharing of students f multiple ideas and their commitment to those ideas. We used the Conceptual Ecology Model developed by Posner et al. as a...
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‘Throw and Run’ Early-Human Virtual Hunting Experience: An Interactive Archaeology-Learning Support System
Natsuki Sako; Takanori Ozawa; Ryohei Egusa; Masanori Sugimoto; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1216–1221
Experience-based learning is an effective learning model in children’s history education. However, there are many areas of history education that are difficult to experience, such as the life of early humans. An immersive history-learning support...
Topics: Game-based learning, Virtual reality learning environments, Participatory learning and media
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Developing Digital Content that Helps Zoo Visitors Comparatively Observe Animal Exhibits
Ryohei Egusa; Riho Ishida; Shoko Ono; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Tomoyuki Nogami
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1382–1387
In this study, we developed content using tablet devices and web applications as an aid to observations and learning with comparisons between exhibits in zoos. Comparisons between animals are useful while learning about animals through observations, ...
Topics: Mobile teaching and learning technologies, Mobile and ubiquitous learning, Lifelong, informal, and nontraditional learning
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"Let's Imagine Animals ": An Interactive System of Floor-Projected Footprints to Provide Kindergartners Opportunities to Experience Advanced Art
Tomoharu Morita; Sarii Iwatate; Mikihiro Tokuoka; Yuta Taki; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1573–1578
Our interest in kindergarten children led us to develop the prototype of an art experience system, which is easy to work with using children’s imagination. For children, art appreciation is important for cultivating sensibility and creativity by...
Topics: Digital and social media for engaging youth about cultures, Education reform with technology, Augmented Reality
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Which is the Better Tool for Promoting Conceptual Change, Paper-and-Pencil or Digital Fortune Line? : Case Analysis of Classroom Discourse
Etsuji Yamaguchi; Shigenori Inagaki; Hideo Funaoi; Akiko Deguchi; Asami Morino; Shinichi Kamiyama
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2343–2349
We developed the Digital Fortune Line (DFL) System for supporting the visualization and sharing of learners’ multiple ideas and their commitment to those ideas. If we can show that classroom discourse using DFL are more activated than those using...
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Design Experiments in Japanese Elementary Science Education with Computer Support for Collaborative Learning: Hypothesis Testing and Collaborative Construction
Jun Oshima; Ritsuko Oshima; Isao Murayama; Shigenori Inagaki; Makiko Takenaka; Hayashi Nakayama; Etsuji Yamaguchi
International Journal of Science Education Vol. 26, No. 10 (Aug 20, 2004) pp. 1199–1221
This paper reports design experiments on two Japanese elementary science lesson units in a sixth-grade classroom supported by computer support for collaborative learning (CSCL) technology as a collaborative reflection tool. We took different...
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Knowledge-Building Activity Structures in Japanese Elementary Science Pedagogy
Jun Oshima; Ritsuko Oshima; Isao Murayama; Shigenori Inagaki; Makiko Takenaka; Tomokazu Yamamoto; Etsuji Yamaguchi; Hayashi Nakayama
International Journal of Computer-Supported Collaborative Learning Vol. 1, No. 2 (June 2006) pp. 229–246
The purpose of this study is to refine Japanese elementary science activity structures by using a CSCL approach to transform the classroom into a knowledge-building community. We report design studies on two science lessons in two consecutive years...
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“Let’s Play Color Composition”: A Learning Support Game for Color Based on Fairy Tales
Kazuki Yamamoto; Minami Yano; Shuya Kawaguchi; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1162–1167
Art education is important in teaching people how to not only create art but also to use it in various expressive activities in daily life. However, in recent years, children’s art classes are becoming less common. Therefore, we sought to support...
Topics: Game-based learning, Education reform with technology, Simulations for learning
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Fostering Students' Ability in "Defining Problems" on Socioscientific Issues through a CSCL-based Science Curriculum
Miki Sakamoto; Etsuji Yamaguchi; Shigenori Inagaki; Jun Oshima; Ritsuko Oshima; Isao Murayama; Makiko Takenaka; Tomokazu Yamamoto; Masaji Fujimoto; Hayashi Nakayama
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2710–2715
We developed a CSCL-based science curriculum for fostering students' ability in "defining problems". During the lesson, sixth-grade students tackled problems with nuclear power, a socioscientific issue. They were encouraged to repeat the problem...
Topics: Students, Middle School Education