Search results for author:"Scott Miller"
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Astronomy Education Review Vol. 12, No. 1 (December 2013) pp. 10103–1
A comparison study between two different methods of conducting online discussions in an introductory astronomy course was performed to determine if the use of Facebook as an online discussion tool has an impact on student participation as well as...
Selected influences on secondary principals' decisions to adopt Web-based courses into their curriculum
@?Selected influences on secondary@principals' @?decisions to @?adopt Web@-based @?courses into their curriculum (2004) pp. 1–131
The purpose of this study is to investigate the impact that certain influences had on secondary public high school principals' decisions whether to adopt or not adopt web-based courses into their curriculum. The population of this study is all...
This document consists of supplemental information designed to accompany a presentation on the application of projection technology, including video projectors and liquid crystal display (LCD) devices, in the online catalog library instruction...
Astronomy Education Review Vol. 9, No. 1 (2010)
We present the effect of video demonstrations on student performance in an online Astronomy course. We find that students who watched the videos performed better on related exam questions compared to those who did not watch the videos. We also find...
Improving Instructor Presence in An Online Introductory Astronomy Course through Video Demonstrations
Astronomy Education Review Vol. 9, No. 1 (2010)
We created a series of videos for an online introductory astronomy course at the Pennsylvania State University in part to address the lack of personal presence in online courses. Based on surveys administered to the students during the semester, we...
Journal of Technology and Teacher Education Vol. 21, No. 1 (January 2013) pp. 119–145
In this study we investigated how the use of video records in a literacy methods course supports the development of reflective practitioners when video is a core element of the course design. Specifically, we detail how interns’ video-based...
The Hetu'u Global Network: Measuring the Distance to the Sun Using the June 5th/6th Transit of Venus
Astronomy Education Review Vol. 11, No. 1 (December 2012) pp. 10203–1
In the spirit of historic astronomical endeavors, we invited school groups across the globe to collaborate in a solar distance measurement using the rare June 5/6th transit of Venus. In total, we recruited 19 school groups spread over 6 continents...
The what, when, and how of preservice teachers and literacy across the disciplines: A systematic literature review of nearly 50 years of research
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 73, No. 1 (July 2018) pp. 1–13
To organize nearly five decades of research regarding teacher preparation in literacy across the disciplines, this study systematically examined and qualitatively synthesized the what, when, and how of the research, resulting in three overarching...
Revising a Large Question Pool for an Astronomy Class: A Collaboration Between Instructional Design Researchers and Astrophysicists
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) p. 393
Instructional design researchers and astrophysicists at a large northeastern land-grant university carried out comprehensive analysis of the questions used in a large-enrollment hybrid-format (with both F2F and online components) introductory course ...
Hien Nguyen; Natalia Kapli; Yu-hui Ching; Meltem Albayrak Dileo; Kyu Yon Lim; Barbara Grabowski; Scott Miller
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 3034–3039
From the perspective of Garrison, Anderson and Archer (2000)’s Community of Inquiry framework, it is important that online learning facilitates social presence, teaching presence and cognitive presence in order to bring about meaningful learning. ...
Unobtrusive Measure of Attitude in Online Discussions: Implications for Crafting Discussion Triggers
Eugeniu Grigorescu; Chulapol Thanomsing; Barbara Grabowski; Khusro Kidvai; Scott Miller; Yu-Chang Hsu; Natalia Kapli; Kyu Yon Lim
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) p. 2675
The discussion forum constitutes an integral part of learning content and engaging students in higher order thinking in online courses, but can student attitude toward the course be revealed in those online discussions? If attitude toward the...
Yu-hui Ching; Natalia Kapli; Hien Nguyen; Meltem DILEO; Kyu Yon Lim; Hsin-I Yung; Barbara Grabowski; Scott Miller
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) p. 1524
Understanding how science is learned is of major national interest through the STEM initiatives. Astronomy learning falls in that category. Introductory Astronomy courses are usually offered as general education courses to promote an understanding...
Rob Breton; Steve Doak; Wendy Foster; Desiree Lundstrom; Lindsey McMaster; Jeff Miller; Ulrich Rauch; Morgan Reid; Warran Scott; Tim Wang; Jonathan Wisenthal
College Teaching Vol. 53, No. 3 (Jun 22, 2005)
A mixed-mode university course, combining online learning and face-to-face meetings, can encourage students to formulate and express their own ideas more than would be the case in traditional classrooms. This article describes an experimental...
Effect of interprofessional collaboration on quality of life in elderly patients with cardiovascular disease
Genevieve M. Hale; Tina Joseph; Stacey Maravent; Debra Stern; Sarah Alameddine; Kimmi Stultz; Alejandro Nieves Santiago; Jane Clare Miller; Kelly Scott; Martha M. Rodriguez; Alexandra Perez
Journal of Interprofessional Education & Practice Vol. 12, No. 1 (September 2018) pp. 25–28
Elderly patients with cardiovascular disease (CVD) have significant limitations in relation to self-management and quality of life (QOL). Interprofessional collaboration has the potential to produce better outcomes for elderly patients living with...
Joshua A. Morris; Brian W. Miller; Richard C. Anderson; Kim Thi Nguyen-Jahiel; Tzu-Jung Lin; Theresa Scott; Jie Zhang; Jingjing Sun; Shufeng Ma
International Journal of Educational Research Vol. 90, No. 1 (2018) pp. 234–247
Fifth-grade students from two urban school districts completed an integrated unit on wolves. Classes received either direct instruction (DI) or collaborative group work (CG). Analysis of reasoning in classroom talk indicated that CG students more...
Zachary Massey; Scott Wilson; Claude Miller; Norah Dunbar; Matthew Jensen; Yu-Hao Lee; Spencer Nicholls; Chris Anderson; Aubrie Adams; Javier Cecena; William Thompson
International Journal of Game-Based Learning Vol. 9, No. 3 (July 2019) pp. 1–22
Extant research indicates that professional law enforcement officers (LEOs) are generally no better than untrained novices at detecting deception. Moreover, traditional training methods are often less effective than no training at all at improving...
Shufeng Ma; Richard C. Anderson; Tzu-Jung Lin; Jie Zhang; Joshua A. Morris; Kim Nguyen-Jahiel; Brian W. Miller; May Jadallah; Theresa Scott; Jingjing Sun; Kay Grabow; Beata M. Latawiec; Sherry Yi
Learning and Instruction Vol. 49, No. 1 (June 2017) pp. 64–80
The goal of this study was to evaluate instructional influences on the storytelling of English Language Learners (ELLs). Participants were 210 fifth-grade Spanish-speaking ELLs (mean age = 10.8) from schools serving low-income neighborhoods in the...
Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source
Norah Dunbar; Matthew Jensen; Claude Miller; Elena Bessarabova; Yu-Hao Lee; Scott Wilson; Javier Elizondo; Bradley Adame; Joseph Valacich; Sara Straub; Judee Burgoon; Brianna Lane; Cameron Piercy; David Wilson; Shawn King; Cindy Vincent; Ryan Schuetzler
International Journal of Game-Based Learning Vol. 7, No. 4 (October 2017) pp. 86–100
One of the benefits of using digital games for education is that games can provide feedback for learners to assess their situation and correct their mistakes. We conducted two studies to examine the effectiveness of different feedback design (timing,...
Norah Dunbar; Scott Wilson; Bradley Adame; Javier Elizondo; Matthew Jensen; Claude Miller; Abigail Kauffman; Toby Seltsam; Elena Bessarabova; Cindy Vincent; Sara Straub; Ryan Ralston; Christopher Dulawan; Dennis Ramirez; Kurt Squire; Joseph Valacich; Judee Burgoon
International Journal of Game-Based Learning Vol. 3, No. 4 (October 2013) pp. 7–26
This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects Activity (IARPA). Described are three stages of...