Search results for author:"Roni Linser"
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E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2019 (Nov 04, 2019) pp. 882–890
While there is no lack of Literature on role-play, there is a lack of empirical based studies. Further, what it is about role plays that makes them engaging educational tools is far from clear. The present paper argues that the structural properties ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 1014–1016
The Symposium aims at bringing together higher-education teachers who have designed and run role-play simulation games in their courses to compare their design frameworks as they applied to the particular learning objectives of their courses. While...
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2153–2158
The paper presents an analysis and critique of the literature on online role play simulation games for education presented over the last 20 years at the various AACE conferences and journals as found in the EdItLib Digital Library. The analysis...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 2409–2415
Role based e-learning is becoming popular as part of the pedagogical arsenal of the constructivist paradigm that puts emphasis on learning by doing in collaborative environments that include simulations, games and role plays. This paper examines and ...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 2403–2408
Do role-play simulations help students with learning? This paper discusses the experience of 'playing a role' in a web-based role-play simulation in light of evaluations of students who participated as teams in two role-play simulations designed for ...
Switching Roles: a critique of the constructivist perspective on teachers and students – the case of online role-play simulation games
Global Learn 2011 (Mar 28, 2011) pp. 1515–1518
The paper examines the way constructivists present the roles of teacher and students and argues that it idealizes both their roles and the nature of their relationship. It takes role-play simulation games, one of constructivists' favorite...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002 (2002) pp. 606–611
Current E-learning models have been criticised by constructivists for providing content without a learning social context and have argued that such learning contexts need to be designed into E-learning programs. This paper takes issue with this...
Topics: Learning Objects
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 1423–1432
This paper reports on a pilot role-play simulation game at the University of Canberra in Australia. The simulation "Pakistan: Democracy, Development and Human Rights" is intended to give students a choice between work experience placement and...
Do Anonymity and Choice of Role help to Motivate and Engage Higher Education Students in Multiplayer Online Role Play Simulation Games?
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1506–1513
The aim of this paper is to report on two preliminary findings from an empirical study in progress that examines the degree to which different structural properties of multiplayer online role play simulation games (MORPSGs) motivate and engage...
Reflections on Promoting Engagement and Learning in Higher Education Multiplayer Online Role play Simulation Games (MORPSGs)
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2019 (Nov 04, 2019) pp. 14–20
While empirical research into role play simulation games is critical to our understanding of the way they are able to motivate and engage students in higher education, reflections by teachers, designers of MORPSGs and student/player voices are no...
International Educational Technology Conference 2007 (May 2007)
This paper outlines and analyses some key design issues we encountered in the process of creating an online role-play simulation (RPS) for a course targeting personnel involved in crisis management. Titled "Black Blizzard" the RPS aims to enable an...
World Conference on Educational Media and Technology 2004 (2004) pp. 3636–3641
E-learning is currently proliferating at a rapid rate and the impact of this proliferation on teaching and learning raises many questions with no clear answers. For example what impact if any do the new e-learning technologies have on the role of...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5290–5297
The paper is an exploration of the ‘magic’ inherent in role-play simulations in educational contexts. It compares and analyses a range of on-line role-play simulations used in higher education in a variety of disciplines highlighting the structural...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 1757–1765
As the arsenal instructional technology strategies increasingly grows to include computer games, simulations and on-line role-plays there is an increased need to understand the practical and theoretical issues involved in the use of such...