Search results for author:"Rob_Nadolski"
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Education and Information Technologies Vol. 21, No. 5 (2016) pp. 1367–1386
This paper presents the voice emotion recognition part of the FILTWAM framework for real-time emotion recognition in affective e-learning settings. FILTWAM (Framework for Improving Learning Through Webcams And Microphones) intends to offer timely...
British Journal of Educational Technology Vol. 48, No. 6 (November 2017) pp. 1368–1379
Although the importance of cognitive feedback in digital serious games (DSG) is undisputed, we are facing some major design challenges. First of all, we do not know to which extend existing research guidelines apply when we stand the risk of...
Interactive Learning Environments Vol. 24, No. 3 (2016) pp. 590–605
This paper presents a framework (FILTWAM (Framework for Improving Learning Through Webcams And Microphones)) for real-time emotion recognition in e-learning by using webcams. FILTWAM offers timely and relevant feedback based upon learner's facial...
Interactive Learning Environments Vol. 15, No. 2 (August 2007) pp. 171–180
In an e-learning environment there is a need to integrate various e-learning services like assessment services, collaboration services, learning design services and communication services. In this article we present the design and implementation of...
Learning and Instruction Vol. 16, No. 3 (June 2006) pp. 266–278
Whole tasks for acquiring complex skills are often too difficult for novices. To solve this problem, "process support" divides the problem solving into phases, offers driving questions, and provides feedback. A multimedia program was used to teach...
Educational Technology Research and Development Vol. 49, No. 3 (2001) pp. 87–103
Presents a two-phase instructional design model that focuses on optimizing step size in whole-task approaches to learning complex, mainly non-recurrent, cognitive skills. Step size in a multiple-step whole-task approach-needed for the process...
Hendrik Drachsler; Hans Hummel; Bert van den Berg; Jannes Eshuis; Wim Waterink; Rob Nadolski; Adriana Berlanga; Nanda Boers; Rob Koper
Educational Technology & Society Vol. 12, No. 3 (2009) pp. 115–126
The need to support users of the Internet with the selection of information is becoming more important. Learners in complex, self-organising Learning Networks have similar problems and need guidance to find and select most suitable learning...
Simulation & Gaming Vol. 43, No. 6 (December 2012) pp. 825–852
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and...
Competence Description for Personal Recommendations: The Importance of Identifying the Complexity of Learning and Performance Situations
Frans J. Prins; Rob J. Nadolski; Adriana J. Berlanga; Hendrik Drachsler; Hans G. K. Hummel; Rob Koper
Journal of Educational Technology & Society Vol. 11, No. 3 (2008) pp. 141–152
For competences development of learners and professionals, target competences and corresponding competence development opportunities have to be identified. Personal Recommender Systems (PRS) provide personal recommendations for learners aimed at...
Rob J. Nadolski; Hans G. K. Hummel; Henk J. van den Brink; Ruud E. Hoefakker; Aad Slootmaker; Hub J. Kurvers; Jeroen Storm
Simulation & Gaming Vol. 39, No. 3 (2008) pp. 338–352
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure...