Search results for author:"Rob Nadolski"
Total records matched: 11 Search took: 0.095 secs
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Communication Skills Training Exploiting Multimodal Emotion Recognition
Kiavash Bahreini; Rob Nadolski; Wim Westera
Interactive Learning Environments Vol. 25, No. 8 (2017) pp. 1065–1082
The teaching of communication skills is a labour-intensive task because of the detailed feedback that should be given to learners during their prolonged practice. This study investigates to what extent our FILTWAM facial and vocal emotion...
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Towards Real-Time Speech Emotion Recognition for Affective E-Learning
Kiavash Bahreini; Rob Nadolski; Wim Westera
Education and Information Technologies Vol. 21, No. 5 (2016) pp. 1367–1386
This paper presents the voice emotion recognition part of the FILTWAM framework for real-time emotion recognition in affective e-learning settings. FILTWAM (Framework for Improving Learning Through Webcams And Microphones) intends to offer timely...
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Towards Multimodal Emotion Recognition in E-Learning Environments
Kiavash Bahreini; Rob Nadolski; Wim Westera
Interactive Learning Environments Vol. 24, No. 3 (2016) pp. 590–605
This paper presents a framework (FILTWAM (Framework for Improving Learning Through Webcams And Microphones)) for real-time emotion recognition in e-learning by using webcams. FILTWAM offers timely and relevant feedback based upon learner's facial...
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Retrospective cognitive feedback for progress monitoring in serious games
Rob J. Nadolski; Hans G. K. Hummel
British Journal of Educational Technology Vol. 48, No. 6 (November 2017) pp. 1368–1379
Although the importance of cognitive feedback in digital serious games (DSG) is undisputed, we are facing some major design challenges. First of all, we do not know to which extend existing research guidelines apply when we stand the risk of...
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Process support in learning tasks for acquiring complex cognitive skills in the domain of law
Rob J. Nadolski; Paul A. Kirschner; Jeroen J.G. van Merriënboer
Learning and Instruction Vol. 16, No. 3 (June 2006) pp. 266–278
Whole tasks for acquiring complex skills are often too difficult for novices. To solve this problem,
Language: English
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CopperCore Service Integration
Hubert Vogten; Harrie Martens; Rob Nadolski; Colin Tattersall; Peter van Rosmalen; Rob Koper
Interactive Learning Environments Vol. 15, No. 2 (August 2007) pp. 171–180
In an e-learning environment there is a need to integrate various e-learning services like assessment services, collaboration services, learning design services and communication services. In this article we present the design and implementation of...
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A Model for Optimizing Step Size of Learning Tasks in Competency-based Multimedia Practicals
Rob J. Nadolski; Paul A. Kirschner; Jeroen J. G. van Merrienboer; Hans G. K. Hummel
Educational Technology Research and Development Vol. 49, No. 3 (2001) pp. 87–103
Presents a two-phase instructional design model that focuses on optimizing step size in whole-task approaches to learning complex, mainly non-recurrent, cognitive skills. Step size in a multiple-step whole-task approach-needed for the process...
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Effects of the ISIS Recommender System for Navigation Support in Self-Organised Learning Networks
Hendrik Drachsler; Hans Hummel; Bert van den Berg; Jannes Eshuis; Wim Waterink; Rob Nadolski; Adriana Berlanga; Nanda Boers; Rob Koper
Educational Technology & Society Vol. 12, No. 3 (2009) pp. 115–126
The need to support users of the Internet with the selection of information is becoming more important. Learners in complex, self-organising Learning Networks have similar problems and need guidance to find and select most suitable learning...
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Competence Description for Personal Recommendations: The Importance of Identifying the Complexity of Learning and Performance Situations
Frans J. Prins; Rob J. Nadolski; Adriana J. Berlanga; Hendrik Drachsler; Hans G. K. Hummel; Rob Koper
Journal of Educational Technology & Society Vol. 11, No. 3 (2008) pp. 141–152
For competences development of learners and professionals, target competences and corresponding competence development opportunities have to be identified. Personal Recommender Systems (PRS) provide personal recommendations for learners aimed at...
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Architectures for Developing Multiuser, Immersive Learning Scenarios
Rob J. Nadolski; Hans G. K. Hummel; Aad Slootmaker; Wim van der Vegt
Simulation & Gaming Vol. 43, No. 6 (December 2012) pp. 825–852
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and...
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EMERGO: A Methodology and Toolkit for Developing Serious Games in Higher Education
Rob J. Nadolski; Hans G. K. Hummel; Henk J. van den Brink; Ruud E. Hoefakker; Aad Slootmaker; Hub J. Kurvers; Jeroen Storm
Simulation & Gaming Vol. 39, No. 3 (2008) pp. 338–352
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure...