Search results for author:"Rebecca Ferguson"
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Thinking Skills and Creativity Vol. 6, No. 3 (December 2011) pp. 169–178
Virtual worlds open new possibilities for learners, prompting a reconsideration of how learning takes place, and setting education in a context of playfulness, delight and creativity. They provide environments in which it is not only possible but...
RUSC. Universities and Knowledge Society Journal Vol. 8, No. 1 (Jan 11, 2011)
En l'aprenentatge social en lnia hi participen alumnes distributs que interactuen entre ells mitjanant el web 2.0. En molts casos, les interaccions en el web 2.0 es limiten a l'intercanvi d'informaci i no promouen el desenvolupament de coneixements. ...
Italian Journal of Educational Technology Vol. 22, No. 3 (Dec 31, 2014) pp. 138–147
Learning analytics is a significant area of Technology-Enhanced Learning (TEL) that has emerged during the last decade. This review of the field begins with an examination of the technological, educational and political factors that have driven the...
Educational Technology & Society Vol. 15, No. 3 (2012) pp. 3–26
We propose that the design and implementation of effective "Social Learning Analytics (SLA)" present significant challenges and opportunities for both research and enterprise, in three important respects. The first is that the learning landscape is...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 1940–1949
We describe the development and implementation of visual multimedia similarity search within a platform for social exchange of educational experiences and material to provide services for finding related media. The SocialLearn project develops tools ...
Technology, Pedagogy and Education Vol. 21, No. 2 (2012) pp. 255–271
The authors describe how content-based multimedia search technologies can be used to help learners find new materials and learning pathways by identifying semantic relationships between educational resources in a social learning network. This helps...
Language and Education Vol. 26, No. 2 (2012) pp. 151–167
Over a 13-month period, the Schome Park Programme operated the first "closed" (i.e. protected) Teen Second Life project in Europe. The project organised diverse educational events that centred on use of a virtual world and an associated asynchronous ...
Technology, Pedagogy and Education Vol. 24, No. 2 (2015) pp. 247–265
Information and communication technology (ICT) and Web 2.0 have the potential to impact on learning by supporting inquiry, literacies, collaboration and publication. Restrictions on the use of these tools within schools, primarily due to concerns...
Dimensions of personalisation in technology-enhanced learning: A framework and implications for design
Elizabeth FitzGerald; Natalia Kucirkova; Ann Jones; Simon Cross; Rebecca Ferguson; Christothea Herodotou; Garron Hillaire; Eileen Scanlon
British Journal of Educational Technology Vol. 49, No. 1 (January 2018) pp. 165–181
Personalisation of learning is a recurring trend in our society, referred to in government speeches, popular media, conference and research papers and technological innovations. This latter aspect—of using personalisation in technology-enhanced...
International Journal of Mobile and Blended Learning Vol. 5, No. 4 (October 2013) pp. 43–58
In this paper, the authors examine the state of the art in augmented reality (AR) for mobile learning. Previous work in the field of mobile learning has included AR as a component of a wider toolkit but little has been done to discuss the phenomenon ...
Mike Sharples; Anne Adams; Rebecca Ferguson; Mark Gaved; Patrick McAndrew; Bart Rienties; Martin Weller; Denise Whitelock
(2014) pp. 1–37
The third in a series of reports exploring new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation. This report proposes ten innovations that are already in currency but...