Search results for author:"Peter Van Rosmalen"
Total records matched: 11 Search took: 0.123 secs
SITE 2021 Online Attendees: if you are looking for papers from this conference, please use this special attendee-only SITE 2021 Online search
Interactive Learning Environments Vol. 22, No. 5 (2014) pp. 564–577
Despite the continuous and abundant growth of the game market the uptake of games in education has been hampered by the general impression that games require complex technologies and that games are difficult to organise and to embed in education...
Colin Tattersall; Hubert Vogten; Francis Brouns; Rob Koper; Peter van Rosmalen; Peter Sloep; Jan van Bruggen
Educational Technology & Society Vol. 8, No. 3 (2005) pp. 226–236
Distance Learning Providers serve large populations of learners, frequently offering the same course to different groups of learners over lengthy periods of time. This article argues that (re-) running e-learning courses with different combinations...
Educational Technology & Society Vol. 9, No. 1 (2006) pp. 72–83
The objective of this paper is to introduce a standards-based model for adaptive e-learning and to investigate the conditions and tools required by authors to implement this model. Adaptation in the context of e-learning is about creating a learner...
Interactive Learning Environments Vol. 15, No. 2 (August 2007) pp. 117–126
In this article we describe a system that matches learners with complementary content expertise in reaction to a learner-request for knowledge sharing. It works through the formation of "ad hoc," transient communities, that exist for a limited...
Association for Learning Technology Journal Vol. 13, No. 3 (October 2005) pp. 219–229
Higher education staff involved in e-learning often struggle with organising their student support activities. To a large extent this is due to the high workload involved with such activities. We distinguish support related to learning content,...
Peter B. Sloep; Jan van Bruggen; Colin Tattersall; Hubert Vogten; Rob Koper; Francis Brouns; Peter van Rosmalen
Innovations in Education and Teaching International Vol. 43, No. 3 (August 2006) pp. 291–301
The intent of this study was to investigate how to maximize the chances of success of an educational innovation--specifically one based on the implementation of the educational modeling language called EML. This language is both technically and...
Rob Koper; Bas Giesbers; Peter van Rosmalen; Peter Sloep; Jan van Bruggen; Colin Tattersall; Hubert Vogten; Francis Brouns
Interactive Learning Environments Vol. 13, No. 1 (2005) pp. 71–92
The provision of lifelong learning facilities is considered to be a major new direction for higher and distance teaching educational institutes catering for the demands of industry and society. ICT networks will in future support seamless,...
Hubert Vogten; Colin Tattersall; Rob Koper; Peter van Rosmalen; Francis Brouns; Peter Sloep; Jan van Bruggen; Harrie Martens
International Journal on E-Learning Vol. 5, No. 4 (October 2006) pp. 641–661
Specifications and standards for e-learning are becoming increasingly sophisticated and complex as they deal with the core of the learning process. Simple transformations are no longer adequate to successfully implement these latest specifications...
Topics: Technology integration, online learning, web-based learning, Instructional Design, Integration, design, information technology, Educational Technology, eLearning, Programming, Inclusive Education, Information Sciences
Interactive Learning Environments Vol. 15, No. 2 (August 2007) pp. 171–180
In an e-learning environment there is a need to integrate various e-learning services like assessment services, collaboration services, learning design services and communication services. In this article we present the design and implementation of...
A narrative literature review of games, animations and simulations to teach research methods and statistics
Elizabeth A. Boyle; Ewan W. MacArthur; Thomas M. Connolly; Thomas Hainey; Madalina Manea; Anne Kärki; Peter van Rosmalen
Computers & Education Vol. 74, No. 1 (May 2014) pp. 1–14
Basic competence in research methods and statistics is core for many undergraduates but many students experience difficulties in acquiring knowledge and skills in this area. Interest has recently turned to serious games as providing engaging ways of ...