Search results for author:"Peter J. Rich"
Total records matched: 10 Search took: 0.111 secs
You may get more results with author:"Peter J. Rich".
TechTrends: Linking Research and Practice to Improve Learning Vol. 55, No. 6 (November 2011) pp. 16–24
The increasing ease and ubiquity of video has resulted in a proliferation of video annotation tools used and designed for improving education. While similar, each tool has its relative strengths and weaknesses. Choosing the "right" tool can have an...
Journal of Teacher Education Vol. 60, No. 1 (2009) pp. 52–67
While video has long been used to capture micro teaching episodes, illustrate classroom cases and practices, and to review teaching practices, recent developments in video annotation tools may help to extend and augment teacher self-reflection. Such ...
Journal of Computing in Higher Education Vol. 20, No. 1 (September 2008) pp. 62–94
Methods used to study teacher thinking have both provided insight into the cognitive aspects of teaching and resulted in new, as yet unresolved, relationships between practice and theory. Recent developments in video-analysis tools have allowed...
Contemporary Issues in Technology and Teacher Education Vol. 19, No. 4 (December 2019) pp. 790–824
This literature review synthesized current research on preservice and in-service programs that improve K–6 teachers’ attitudes, self-efficacy, or knowledge to teach computing, coding, or computational thinking. A review of current computing training ...
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 28, No. 5 (July 2012) pp. 728–739
If the purpose of reflection is to improve teaching, it is essential to understand how video-aided reflection influences teacher change. Yet, there is limited research addressing how video analysis influences the change process. The purpose of this...
Does Educational Gamification Improve Students' Motivation? If so, Which Game Elements Work Best?
Journal of Education for Business Vol. 93, No. 7 (2018) pp. 314–321
Educational gamification is a growing field. The authors answer the following important questions: (a) To what degree does educational gamification, in general, increase students' perceived motivation in learning? (b) To what degree do specific game ...
Factors and Interactions Influencing Technology Integration during Situated Professional Development in an Elementary School
Computers in the Schools Vol. 26, No. 1 (2009) pp. 21–39
This study examined factors that influence K-5 teachers' technology integration efforts during a semester-long Collaborative Apprenticeship. Results suggest that shared planning time, shared curriculum, connection to an individual, expertise,...
Beyond Cognitive Increase: Investigating the Influence of Computer Programming on Perception and Application of Mathematical skills
Journal of Computers in Mathematics and Science Teaching Vol. 33, No. 1 (January 2014) pp. 103–128
This study aimed to provide first-hand accounts of the perceived long-term effects of learning computer programming on a learner’s approach to mathematics. These phenomenological accounts, garnered from individual interviews of seven different...
Instructional Science: An International Journal of the Learning Sciences Vol. 41, No. 2 (March 2013) pp. 431–453
In an attempt to address shortcomings revealed in international assessments and lamented in legislation, many schools are reducing or eliminating elective courses, applying the rationale that replacing "non-essential" subjects with core subjects,...
Journal of Technology and Teacher Education Vol. 17, No. 3 (July 2009) pp. 369–391
This research study was designed to inform the development of a new teacher assessment model. The goal of the Teacher Success Model (TSM) initiative is to develop a systematic, evidence-informed statewide model for teacher assessment. While the...