Search results for author:"Pablo Moreno-Ger"
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Simulation & Gaming Vol. 40, No. 5 (2009) pp. 669–687
The notion of using games in education is as old as games themselves. In addition, the massive market opened by the digital games industry has caused great interest regarding their specific potential in education. However, this interest is sometimes ...
Computers & Education Vol. 83, No. 1 (April 2015) pp. 103–117
The increasing body of evidence supporting the use of videogames in educational settings (usually referred to as serious games) is pushing their deployment across different areas of the educational system. However, this increased adoption also...
Pablo Lavin-Mera; Javier Torrente; Pablo Moreno-Ger; Jose Vallejo Pinto; Baltasar FernÃ¡ndez-ManjÃ³n
International Journal of Emerging Technologies in Learning (iJET) Vol. 4, No. 2009 (Oct 24, 2009)
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact in Technology-Enhanced Learning. However, both approaches present significant technological challenges. Mobile technologies are very diverse and the...
International Journal of Distance Education Technologies Vol. 8, No. 3 (2010) pp. 1–15
The increasing adoption of e-Learning technology is facing new challenges, such as how to produce student-centered systems that can be adapted to each student's needs. In this context, educational video games are proposed as an ideal medium to...
Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming
Educational Technology & Society Vol. 12, No. 4 (2009) pp. 359–371
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational...
Educational Technology & Society Vol. 12, No. 4 (2009) pp. 110–124
In this paper we present a general framework, called NUCLEO, for the application of socio-constructive educational approaches in higher education. The underlying pedagogical approach relies on an adaptation model in order to improve group dynamics,...
Building Adaptive Game-Based Learning Resources: The Integration of IMS Learning Design and <e-Adventure>
Daniel Burgos; Pablo Moreno-Ger; Jose Luis Sierra; Baltasar Fernandez-Manjon; Marcus Specht; Rob Koper
Simulation & Gaming Vol. 39, No. 3 (2008) pp. 414–431
IMS Learning Design (IMS-LD) is a specification to create units of learning (UoLs), which express a certain pedagogical model or strategy (e.g., adaptive learning with games). However, the authoring process of a UoL remains difficult because of the...
Pablo Moreno-Ger; Pilar Sancho Thomas; Ivan Martinez-Ortiz; Jose Luis Sierra; Baltasar Fernandez-Manjon
Journal of Interactive Media in Education Vol. 2007, No. 1 (2007)
In this paper, we propose three different ways of using IMS Learning Design to support online adaptive learning modules that include educational videogames. The first approach relies on IMS LD to support adaptation procedures where the educational...
Eugenio J. Marchiori; Javier Torrente; Ángel del Blanco; Pablo Moreno-Ger; Pilar Sancho; Baltasar Fernández-Manjón
Computers & Education Vol. 58, No. 1 (January 2012) pp. 590–599
In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational point-and-click adventure game authoring. Our approach aims to allow educators to actively collaborate in the educational game development ...
Angel del Blanco; Javier Torrente; Eugenio J. Marchiori; Ivan Martinez-Ortiz; Pablo Moreno-Ger; Baltasar Fernandez-Manjon
Journal of Educational Technology & Society Vol. 15, No. 4 (2012) pp. 305–318
The integration of educational video games in educational settings in general, and e-learning systems in particular, can be challenging for educators. We propose a framework that aims to facilitate educators' participation in the creation and...