Search results for author:"Nathan Holbert"
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Constructible Authentic Representations: Designing Video Games That Enable Players to Utilize Knowledge Developed In-Game to Reason about Science
Technology, Knowledge and Learning Vol. 19, No. 1 (July 2014) pp. 53–79
While video games have become a source of excitement for educational designers, creating informal game experiences that players can draw on when thinking and reasoning in non-game contexts has proved challenging. In this paper we present a design...
Journal of Science Education and Technology Vol. 24, No. 2 (April 2015) pp. 265–286
In this article, we introduce a class of constructionist learning environments that we call "Emergent Systems Sandboxes" ("ESSs"), which have served as a centerpiece of our recent work in developing curriculum to support scalable ...
Journal of Interactive Learning Research Vol. 28, No. 3 (July 2017) pp. 269–303
In this paper we present a learning design approach that leverages perspective-taking to help students learn about complex systems. We define perspective-taking as projecting one’s identity onto external entities (both animate and inanimate) in an...