Search results for author:"Natalie Rusk"
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ACM Transactions on Computing Education Vol. 10, No. 4 (November 2010)
Scratch is a visual programming environment that allows users (primarily ages 8 to 16) to learn computer programming while working on personally meaningful projects such as animated stories and games. A key design goal of Scratch is to support self...
Journal of Science Education and Technology Vol. 17, No. 1 (February 2008) pp. 59–69
This paper suggests new strategies for introducing students to robotics technologies and concepts, and argues for the importance of providing multiple entry points into robotics. In particular, the paper describes four strategies that have been...
Annual Meeting of SIGCSE 2008 (March 2008)
This paper describes Scratch, a visual, block-based programming language designed to facilitate media manipulation for novice programmers. We report on the Scratch programming experiences of urban youth ages 8-18 at a Computer Clubhouse--an after...