Search results for author:"Michael Horn"
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Education Next Vol. 14, No. 3 (2014) pp. 82–83
If 2012 was the year of the MOOC--massive open online course--then 2013 was the year the MOOC hype returned to Earth. Largely lost in the coverage in both years, however, was the impact MOOCs might have in high schools. Although the jury is still...
Education Next Vol. 13, No. 4 (2013) pp. 22–27
State policy is crucial to the spread of digital-learning opportunities at the elementary and secondary level. A review of recent legislative action reveals policies that are constantly in flux and differ quite markedly from one state to another....
Journal of the Learning Sciences Vol. 27, No. 4 (2018) pp. 632–665
Designers who create computer-based learning experiences for places like museums, out-of-school programs, and homes face a number of challenges related to the informal nature of such settings. Designs must generally function on their own without the ...
Engineering Design Graphics Journal Vol. 54, No. 2 (1990) pp. 3–9
An algorithm is described for generating smooth curves of first-order continuity. The algorithm is composed of several cubic Bezier curves joined together at the user defined control points. Introduced is a tension control parameter which can be set ...
E-Learning and Digital Media Vol. 8, No. 2 (2011) pp. 133–144
In this article the authors accept as a given the National Education Technology Plan's vision of a transformed education system powered by technology such that learners receive personalized and engaging learning experiences, and where assessment,...
Education Next Vol. 8, No. 3 (2008) pp. 13–19
Teachers, administrators, researchers, reformers, government leaders, parents, and others have long extolled the benefits that computer-based learning could have in schools: (1) Educational video games could make learning fun and motivating; and (2) ...
Australian Academic & Research Libraries Vol. 44, No. 4 (2013) pp. 235–250
This paper reports research that examined how the embedding of library services through the learning management system contributed to the experience of students from low socio-economic status (SES) backgrounds. To evaluate the embedded practice, the ...
International Journal of Game-Based Learning Vol. 6, No. 1 (January 2016) pp. 1–17
Video games offer an exciting opportunity for learners to engage in computational thinking in informal contexts. This paper describes a genre of learning environments called constructionist video games that are especially well suited for developing...
"Whoa! We're Going Deep in the Trees!": Patterns of Collaboration around an Interactive Information Visualization Exhibit
Pryce Davis; Michael Horn; Florian Block; Brenda Phillips; E Margaret Evans; Judy Diamond; Chia Shen
International Journal of Computer-Supported Collaborative Learning Vol. 10, No. 1 (March 2015) pp. 53–76
In this paper we present a qualitative analysis of natural history museum visitor interaction around a multi-touch tabletop exhibit called "DeepTree" that we designed around concepts of evolution and common descent. DeepTree combines...
Journal of Science Education and Technology Vol. 25, No. 1 (2016) pp. 127–147
Science and mathematics are becoming computational endeavors. This fact is reflected in the recently released Next Generation Science Standards and the decision to include "computational thinking" as a core scientific practice. With this...