Search results for author:"Matt Dunleavy"
Total records matched: 8 Search took: 0.118 secs
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Design Principles for Augmented Reality Learning
Matt Dunleavy
TechTrends: Linking Research and Practice to Improve Learning Vol. 58, No. 1 (January 2014) pp. 28–34
Augmented reality is an emerging technology that utilizes mobile, context-aware devices (e.g., smartphones, tablets) that enable participants to interact with digital information embedded within the physical environment. This overview of design...
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1-to-1 laptop use among Nationally Board Certified teachers
Matt Dunleavy
(2006) pp. 1–248
The purpose of this study is to document how four Nationally Board Certified teachers use technology when teaching in a 1-to-1 wireless laptop environment and to identify, from the teachers' perspective, the necessary conditions for effective...
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The Impact of 1:1 Laptop Use on Middle School Math and Science Standardized Test Scores
Matt Dunleavy; Walter F. Heinecke
Computers in the Schools Vol. 24, No. 3 (Jan 18, 2008) pp. 7–22
Researchers and evaluators have been attempting to document the impact of ubiquitous or 1:1 computing on students, teachers, schools, and communities. However, the most recent reviews of research on 1:1 computing initiatives reflect a dearth of...
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What Added Value Does a 1:1 Student to Laptop Ratio Bring to Technology-Supported Teaching and Learning?
Matt Dunleavy; S Dexter; W F. Heinecke
Journal of Computer Assisted Learning Vol. 23, No. 5 (October 2007) pp. 440–452
The purpose of this study was to document typical use and configuration of 1:1 computing in two schools focusing on the added value and unique challenges these uses present. A qualitative case study design was used in two middle schools (sixth,...
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Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning
Matt Dunleavy; Chris Dede; Rebecca Mitchell
Journal of Science Education and Technology Vol. 18, No. 1 (February 2009) pp. 7–22
The purpose of this study was to document how teachers and students describe and comprehend the ways in which participating in an augmented reality (AR) simulation aids or hinders teaching and learning. Like the multi-user virtual environment (MUVE) ...
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Augmenting Reality for Learning with Wireless Mobile Devices, Part 2
Chris Dede; Patrick O'Shea; Matt Dunleavy; Eric Klopfer
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1882–1884
Augmented reality (AR) interfaces enable “ubiquitous computing” models. Students carrying mobile wireless devices through real world contexts engage with virtual information superimposed on physical landscapes (such as a tree describing its...
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Project ASSET: Appalachian Support for Specialized Education Training- Building an Online, Self-Paced, Competency-Based Professional Development Program for Rural Educators
Brooke Blanks; Greg Sherman; Stacy Kruse; Matt Dunleavy; Amanda Bozack; Kenna Colley
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 520–525
Project ASSET (Appalachian Support for Specialized Education Training) is designed to increase teacher effectiveness and workforce capacity in underserved rural communities in Appalachia. The primary goal of ASSET is to leverage simulation and game...
Topics: faculty development, special education, New Possibilities with Information Technologies
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Assessment in Serious Educational Game, Simulations and Virtual Worlds, Part 2
Leonard Annetta; Jamie Kirkley; Diane Ketelhut; Philippos Savvides; Lilly Lu; Matt Dunleavy; Greg Jones; Richard Lamb; Marcus Stone; Sonny Kirkley; Mina Johnson-Glenberg; David Birchfield; Walt Heinecke
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1832–1833
There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens. This blurring of the boundaries along with better understandings of...