Search results for author:"Marshall Murray"
Total records matched: 4 Search took: 0.086 secs
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A Distance Learning ESL Teacher Preparation Program Utilizing Both the “High and Low Roads” of Instructional Technology
Marshall R. Murray
Society for Information Technology & Teacher Education International Conference 1995 (1995) pp. 91–92
The availability of technology for educational applications increases daily. Yet there are frequent examples of how the technology used in the classroom is older, rather than newer, technology. One solution is to complain and wait for the users to...
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Use and Perceptions of Second Life by Distance Learners: Comparison with Other Communication Media
Jo-Anne Murray; Fiona Hale; Marshall Dozier
The Journal of Distance Education / Revue de l'ducation Distance Vol. 30, No. 2 (Aug 03, 2016)
Research has demonstrated that the use of communication media in distance education can reduce the feeling of distance and isolation from peers and tutor, and provide opportunities for collaborative learning activities (Bates, 2005). The use of...
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Serious Games: Incorporating Video Games in the Classroom
Leonard A. Annetta; Marshall R. Murray; Shelby Gull Laird; Stephanie C. Bohr; John C. Park
Educause Quarterly Vol. 29, No. 3 (2006) pp. 16–22
Technological advances in the new millennium may evoke disquiet among administrators and teachers taxed with understanding how to harness new capabilities and merge them with sound pedagogy. To understand how gaming might bridge the gap between...
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Investigating Student Attitudes Toward a Synchronous, Online Graduate Course in a Multi-User Virtual Learning Environment
Leonard Annetta; Marshall Murray; Shelby Gull Laird; Stephanie Bohr; John Park
Journal of Technology and Teacher Education Vol. 16, No. 1 (2008) pp. 5–34
This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning...
Topics: Information Communication Technologies, Virtual Environments, Distance Education, Interaction, Community, Instructional Design, Learning Objects, Games, Creativity, Human Computer Interaction, Science, Attitudes, Collaboration, Communication, Curriculum