Search results for author:"Mark Matthews"
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Next Generation Computer Assisted Instruction: A Serious Gaming/Immersion Environment For Medical Education
Thomas Nosek; Mark Cohen; Anne Matthews; Klara Papp; Nancy Wolf; Gregg Wrenn; Andrew Sher; Kenneth Coulter; Georgia Wiesner
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 1377–1382
We are creating an interactive, simulated "Tower of Learning" for the self-paced learning of Clinical Cancer Genetics by medical students (go to: casemed.case.edu/cancergenetics). The environment uses gaming theory to engage the students into...
British Journal of Guidance & Counselling Vol. 36, No. 2 (May 2008) pp. 113–129
Mobile phones may provide a useful and engaging platform for supporting therapeutic services working with adolescents. This paper examines the potential benefits of the mobile phone for self-charting moods in comparison to existing methods in...
Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
Sue Gregory; Brent Gregory; Matthew Campbell; Helen Farley; Suku Sinnappan; Shannon Kennedy-CLark; David Craven; Deborah Murdoch; Denise Wood; Jenny Grenfell; Angela Thomas; Carol Matthews; Kerrie Smith; Ian Warren; Heinz Dreher; Lindy McKeown; Allan Ellis ; Mathew Hillier; Steven Pace; Andrew Cram; Lyn Hay Charles; Scott Grant; Mark J.W. Lee
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 399–415
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' ...