Search results for author:"Mark J W Lee"
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Pervasive, Lifestyle-Integrated Mobile Learning for Distance Learners: An Analysis and Unexpected Results from a Podcasting Study
Open Learning Vol. 22, No. 3 (November 2007) pp. 201–218
This article opens with a discussion of how and why mobile learning (m-learning) is purported to be the next step in the evolution of distance education, before looking at various perspectives on what m-learning constitutes. It critically examines...
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2008 (2008) pp. 641–652
British Journal of Educational Technology Vol. 41, No. 1 (January 2010) pp. 10–32
This article explores the potential learning benefits of three‐dimensional (3‐D) virtual learning environments (VLEs). Drawing on published research spanning two decades, it identifies a set of unique characteristics of 3‐D VLEs, which includes...
The Three P's of Pedagogy for the Networked Society: Personalization, Participation, and Productivity
International Journal of Teaching and Learning in Higher Education Vol. 20, No. 1 (2008) pp. 10–27
Web 2.0 and its associated applications and tools have, in many areas, brought about and are continuing to bring about significant shifts in the way people communicate, create, and share information. Pervasive access to broadband Internet...
Journal of Computing in Higher Education Vol. 18, No. 1 (September 2006) pp. 94–115
Podcasting facilitates the timely delivery of digital audio content such as MP3 files to a user's desktop, as it becomes available. The authors believe it holds tremendous potential as a low-cost, low-barrier tool for mobile ubiquitous learning,...
The Effectiveness of Screencasts and Cognitive Tools as Scaffolding for Novice Object-Oriented Programmers
Journal of Information Technology Education: Research Vol. 7 (2008) pp. 61–80
Modern information technology and computer science curricula employ a variety of graphical tools and development environments to facilitate student learning of introductory programming concepts and techniques. While the provision of interactive...
RSS and Content Syndication in Higher Education: Subscribing to a New Model of Teaching and Learning
Educational Media International Vol. 45, No. 4 (December 2008) pp. 311–322
While blogs, wikis and social networking sites are enjoying high levels of attention as tools to support learning, Really Simple Syndication (RSS) remains the "poor cousin" of these technologies in the higher education classroom, with relatively low ...
Critiquing constructivist theory: (Mis)aligned (mis)application of constructivism in online learning environments
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 266–268
The focus of the symposium will be a critical exploration and examination of the nature of constructivist theories of learning and their consequences for the design of onlin e learning resources and environments. Further detail about the theoretical ...
British Journal of Educational Technology Vol. 39, No. 3 (May 2008) pp. 501–521
Podcasting allows audio content from one or more user‐selected feeds or channels to be automatically downloaded to one's computer as it becomes available, then later transferred to a portable player for consumption at a convenient time and place. It ...
Collaborative learning across physical and virtual worlds: Factors supporting and constraining learners in a blended reality environment
British Journal of Educational Technology Vol. 48, No. 2 (March 2017) pp. 407–430
This article presents the outcomes of a pilot study investigating factors that supported and constrained collaborative learning in a blended reality environment. Pre-service teachers at an Australian university took part in a hybrid tutorial lesson...
Patterns and Principles for Blended Synchronous Learning: Engaging Remote and Face-to-Face Learners in Rich-Media Real-Time Collaborative Activities
Australasian Journal of Educational Technology Vol. 30, No. 3 (2014) pp. 261–272
Blended synchronous learning involves using rich-media technologies to enable remote and face-to-face students to jointly participate in the same live classes. This article presents blended synchronous learning designs from seven case studies that...