Search results for author:"Mark Chen"
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E-Learning Vol. 6, No. 1 (2009) pp. 54–70
This article describes expertise development in a player group in the massively multiplayer online game World of Warcraft using visualization of chat log data. Charts were created to get a general sense of chat trends in a specific player group...
Leet Noobs: Expertise and Collaboration in a “World of Warcraft” Player Group as Distributed Sociomaterial Practice
Leet Noobs: Expertise and Collaboration in a “World of Warcraft” Player Group as Distributed Sociomaterial Practice (2010) pp. 1–290
Group expertise in socially-situated joint tasks requires successful negotiation and distribution of roles and responsibilities among group members and their material resources such that the group is a network of actors all in alignment on shared...
Change in Role Identity of an Environmental Science Educator Who Desires to Facilitate Learning by Making
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 1635–1645
This paper reports preliminary qualitative findings from Invent with Environment- an ongoing year-long (November 2018- May 2019) mixed-methods study undertaken to develop and test maker courses for supporting high school students’ identity...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1081–1088
The purpose of this study is to investigate aspects of virtual learning communities of practice in networked learning environments. An inhabited virtual learning world, The Best Digital Village, will be implemented following the proposed...
Topics: Virtual Environments