Search results for author:"Marija Franetovic"
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Journal of Educational Multimedia and Hypermedia Vol. 25, No. 4 (October 2016) pp. 343–361
This case study research sought to understand a subset of the next generation in reference to virtual world learning within a game development course. The students completed an ill-structured team project which was facilitated using authentic...
A higher education case: Millennial experience toward learning in a virtual world designed as an authentic learning environment
(2012) pp. 1–322
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can ...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 20, 2014) pp. 599–606
This paper is a report on the process of aligning a university’s standards to Sloan-C and Quality Matters for quality improvement. The rationale as to why adherence to quality standards is important for online programs and courses is presented. ...
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 949–953
There is a need to look beyond using mobile devices for social interaction or messaging (although this is important) and to design instruction that is specific to their pedagogical potential and that takes into account their psychological and social ...
Topics: Mobile Learning
EdMedia: World Conference on Educational Media and Technology 2017 (Jun 20, 2017) pp. 898–903
Digital media presentations in higher education have been reported as a way to deploy content for blended learning and recently, flipping classrooms. Learner-Generated Digital Media (LGDM) emerged more than a decade ago in the field of education ...