Search results for author:"Marcus Specht"
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Marcus Specht
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Information Brokering for the Adaptive Learning Environment
Marcus Specht
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002 (2002) pp. 2510–2513
This paper describes extensions of the Adaptive Learning Environment (ALE) for web-based authoring and learning. The system provides a new methodological approach to design education on the web. By the combination of the course index with an...
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Assessing the crossdisciplinarity of technology-enhanced learning with science overlay maps and diversity measures
Marco Kalz; Marcus Specht
British Journal of Educational Technology Vol. 45, No. 3 (May 23, 2014) pp. 415–427
This paper deals with the assessment of the crossdisciplinarity of technology-enhanced learning (TEL). Based on a general discussion of the concept interdisciplinarity and a summary of the discussion in the field, two empirical methods from...
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Experience with WINDS Virtual University
Milos Kravcik; Marcus Specht
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 642–649
In the WINDS project the consortium partners have experimented with the Virtual University for Architecture and Engineering Design. University professors and their colleagues have created 21 online courses in this field. Their specific requirements...
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Authoring of Learning Objects in Context
Marcus Specht; Milos Kravcik
International Journal on E-Learning Vol. 5, No. 1 (2006) pp. 25–33
Learning objects and content interchange standards provide new possibilities for e-learning. Nevertheless the content often lacks context data to find appropriate use for adaptive learning on demand and personalized learning experiences. In the...
Topics: Inclusive Education, Information Communication Technologies, Learning Management Systems, Classrooms, Collaboration, eLearning, Teaching Methods, Learning Objects, Distance Education, Educational Technology
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Modeling Adaptive Educational Methods with IMS Learning Design
Marcus Specht; Daniel Burgos
Journal of Interactive Media in Education Vol. 2007, No. 1 (2007)
The paper describes a classification system for adaptive methods developed in the area of adaptive educational hypermedia based on four dimensions: What components of the educational system are adapted? To what features of the user and the current...
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The 3P Learning Model
Mohamed Amine Chatti; Matthias Jarke; Marcus Specht
Educational Technology & Society Vol. 13, No. 4 (2010) pp. 74–85
Recognizing the failures of traditional Technology Enhanced Learning (TEL) initiatives to achieve performance improvement, we need to rethink how we design new TEL models that can respond to the learning requirements of the 21st century and mirror...
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Visualisation of Interaction Footprints for Engagement in Online Communities
Christian Glahn; Marcus Specht; Rob Koper
Educational Technology & Society Vol. 12, No. 3 (2009) pp. 44–57
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware...
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Tap it again, Sam: Harmonizing Personal Environments towards Lifelong Learning
Bernardo Tabuenca; Marco Kalz; Marcus Specht
International Journal of Advanced Corporate Learning (iJAC) Vol. 8, No. 1 (Mar 09, 2015) pp. 16–23
The increasing number of mobile vendors releasing NFC-enabled devices to the market and their prominent adoption has moved this technology from a niche product to a product with a large market-share. NFC facilitates natural interactions between...
Topics: Interaction, Physical Environments
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Reflection amplifiers in online courses: a classification framework
Dominique Verpoorten; Wim Westera; Marcus Specht
Journal of Interactive Learning Research Vol. 22, No. 2 (2011) pp. 167–190
This paper provides a theoretical framework for "reflection amplifiers" that are used in online courses. Such reflection amplifiers are intervention techniques that aim at provoking reflective practices in learning, in order to enhance the quality...
Topics: eLearning, Schools, Learning Outcomes, Teaching Methods, Interaction, Distance Education, Multimedia
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A Learning Outcome-Oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information
Birgit Schmitz; Roland Klemke; Marcus Specht
International Journal of Mobile and Blended Learning Vol. 5, No. 4 (October 2013) pp. 59–71
Mobile and in particular pervasive games are a strong component of future scenarios for teaching and learning. Based on results from a previous review of practical papers, this work explores the educational potential of pervasive games for learning...
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Contextualised Media for Learning
Tim de Jong; Marcus Specht; Rob Koper
Journal of Educational Technology & Society Vol. 11, No. 2 (2008) pp. 41–53
In this paper, we analyse how contextualised media can be used to support learning. Additionally, the advantages of contextualised learning and the types of learning that are fit to be supported are discussed. Our focus throughout the paper will be...
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A Study of Contextualised Mobile Information Delivery for Language Learning
Tim de Jong; Marcus Specht; Rob Koper
Journal of Educational Technology & Society Vol. 13, No. 3 (2010) pp. 110–125
Mobile devices offer unique opportunities to deliver learning content in authentic learning situations. Apart from being able to play various kinds of rich multimedia content, they offer new ways of tailoring information to the learner's situation...
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Beyond the channel: A literature review on ambient displays for learning
Dirk Börner; Marco Kalz; Marcus Specht
Computers & Education Vol. 60, No. 1 (January 2013) pp. 426–435
The review analyses work in the research field of ambient display with a focus on the use of such displays for situational awareness, feedback and learning. The purpose of the review is to assess the state-of-the-art of the use of ambient displays...
Language: English
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Early Second Language Learning and Adult Involvement in a Real-World Context: Design and Evaluation of the "ELENA Goes Shopping" Mobile Game
Ellen Rusman; Stefaan Ternier; Marcus Specht
Journal of Educational Technology & Society Vol. 21, No. 3 (2018) pp. 90–103
This article describes the theory-informed design of the "ELENA goes shopping" mobile game and reports on the evaluation of its effectiveness through a design research approach. The game aimed to foster young children's (aged 4-8) interest ...
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Lead me gently: Facilitating knowledge gain through attention-aware ambient learning displays
Dirk Börner; Marco Kalz; Marcus Specht
Computers & Education Vol. 78, No. 1 (September 2014) pp. 10–19
This empirical study reports an intervention to investigate identified research challenges on the evaluation and use of ambient displays in a learning context with the objective to gain insights into the interplay between display design, user...
Language: English
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Barriers to using E Learning in an Advanced Way
Annika Jokiaho; Birgit May; Marcus Specht; Slavi Stoyanov
International Journal of Advanced Corporate Learning (iJAC) Vol. 11, No. 1 (Aug 29, 2018) pp. 17–22
E\u2011Learning has become a common way to teach and learn. The number of technologies for a variety of educational purposes is already quite high and constantly rising. Scientific experiments and studies increasingly confirm the usefulness of...
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Toward a Personal Learning Environment Framework
Mohamed Chatti; Matthias Jarke; Mohammad Agustiawan; Marcus Specht
International Journal of Virtual and Personal Learning Environments Vol. 1, No. 4 (October 2010) pp. 66–85
Over the past decade, it has been argued that technology-enhanced learning (TEL) could respond to the needs of the new knowledge society and transform learning. However, despite isolated achievements, TEL has not succeeded in revolutionizing...
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Adaptive Learning Environment in WINDS
Milos Kravcik; Roland Klemke; Leonid Pesin; Rüdiger Hüttenhain; Marcus Specht
World Conference on Educational Media and Technology 2002 (2002) pp. 1846–1851
This paper describes a new methodological approach to design education on the web employed in the system called ALE. The system will be used to build a large knowledge base supporting Architecture and Civil Engineering Design Courses and to...
Topics: Engineering, Educational Technology
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Mobile Collector for Field Trips
Milos Kravcik; Andreas Kaibel; Marcus Specht; Lucia Terrenghi
Educational Technology & Society Vol. 7, No. 2 (2004) pp. 25–33
Current e-Learning is based on learning management systems that provide certain standard services--course authoring and delivery, tutoring, administration and collaboration facilities. Rapid development of mobile technologies opens a new area of m...
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Quality Indicators for Learning Analytics
Maren Scheffel; Hendrik Drachsler; Slavi Stoyanov; Marcus Specht
Journal of Educational Technology & Society Vol. 17, No. 4 pp. 117–132
This article proposes a framework of quality indicators for learning analytics that aims to standardise the evaluation of learning analytics tools and to provide a mean to capture evidence for the impact of learning analytics on educational...
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A Quest for Meta-Learning Gains in a Physics Serious Game
Dominique Verpoorten; Jean-Loup Castaigne; Wim Westera; Marcus Specht
Education and Information Technologies Vol. 19, No. 2 (June 2014) pp. 361–374
This paper describes how a short, repeated and structured opportunity to reflect was integrated in the storyline of a serious game in order to stimulate the development of a meta-cognitive skill: the ability to self-assess the degree of confidence...
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Expert Concept Mapping Study on Mobile Learning
Dirk Borner; Christian Glahn; Slavi Stoyanov; Marco Kalz; Marcus Specht
Campus-Wide Information Systems Vol. 27, No. 4 (2010) pp. 240–253
Purpose: The present paper introduces concept mapping as a structured participative conceptualization approach to identify clusters of ideas and opinions generated by experts within the domain of mobile learning. Utilizing this approach, the paper...
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From signals to knowledge: A conceptual model for multimodal learning analytics
Daniele Di Mitri; Jan Schneider; Marcus Specht; Hendrik Drachsler
Journal of Computer Assisted Learning Vol. 34, No. 4 (August 2018) pp. 338–349
Multimodality in learning analytics and learning science is under the spotlight. The landscape of sensors and wearable trackers that can be used for learning support is evolving rapidly, as well as data collection and analysis methods. Multimodal...
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Attuning a mobile simulation game for school children using a design-based research approach
Birgit Schmitz; Roland Klemke; Jaap Walhout; Marcus Specht
Computers & Education Vol. 81, No. 1 (February 2015) pp. 35–48
We report on a design-based research study that was conducted over nine months. It chronicles the development and implementation of HeartRun, a cardiopulmonary resuscitation (CPR) training approach for school children. Comparable to an unexpected...
Language: English
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Time will tell: The role of mobile learning analytics in self-regulated learning
Bernardo Tabuenca; Marco Kalz; Hendrik Drachsler; Marcus Specht
Computers & Education Vol. 89, No. 1 (November 2015) pp. 53–74
This longitudinal study explores the effects of tracking and monitoring time devoted to learn with a mobile tool, on self-regulated learning. Graduate students (n = 36) from three different online courses used their own mobile devices to track how...
Language: English
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A review of the types of mobile activities in mobile inquiry-based learning
Ángel Suárez; Marcus Specht; Fleur Prinsen; Marco Kalz; Stefaan Ternier
Computers & Education Vol. 118, No. 1 (March 2018) pp. 38–55
Inquiry-based Learning is increasingly suggested as an efficient approach for fostering learners' curiosity and motivation. It helps learners to develop their ability to work in complex and unpredictable environments making them more critical...
Language: English
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Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour
Birgit Schmitz; Petra Schuffelen; Karel Kreijns; Roland Klemke; Marcus Specht
Computers & Education Vol. 85, No. 1 (July 2015) pp. 160–169
The goal of this study was to probe the effectiveness of a mobile game-based learning approach in modifying behavioural outcomes and competence. The experiment was set against the background of low rates of laymen providing CPR during sudden cardiac ...
Language: English
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Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review
Bibeg Hang Limbu; Halszka Jarodzka; Roland Klemke; Marcus Specht
Educational Research Review Vol. 25, No. 1 (November 2018) pp. 1–22
Experts are imperative for training apprentices, but learning from experts is difficult. Experts often struggle to explicate and/or verbalize their knowledge or simply overlook important details due to internalization of their skills, which may make ...
Language: English
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Building Adaptive Game-Based Learning Resources: The Integration of IMS Learning Design and <e-Adventure>
Daniel Burgos; Pablo Moreno-Ger; Jose Luis Sierra; Baltasar Fernandez-Manjon; Marcus Specht; Rob Koper
Simulation & Gaming Vol. 39, No. 3 (2008) pp. 414–431
IMS Learning Design (IMS-LD) is a specification to create units of learning (UoLs), which express a certain pedagogical model or strategy (e.g., adaptive learning with games). However, the authoring process of a UoL remains difficult because of the...
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Use of Mobile Applications for Hospital Discharge Letters: Improving Handover at Point of Practice
Bridget Maher; Hendrik Drachsler; Marco Kalz; Cathal Hoare; Humphrey Sorensen; Leonardo Lezcano; Pat Henn; Marcus Specht
International Journal of Mobile and Blended Learning Vol. 5, No. 4 (October 2013) pp. 19–42
Handover of patient care is a time of particular risk and it is important that accurate and relevant information is clearly communicated. The hospital discharge letter is an important part of handover. However, the quality of hospital discharge...
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Mobile Inquiry-based Learning: Relationship among levels of inquiry, learners’ autonomy and environmental interaction
Esther Tan; Ellen Rusman; Olga Firssova; Stefaan Ternier; Marcus Specht; Roland Klemke; Hyo-Jeong So
World Conference on Mobile and Contextual Learning 2018 (Nov 11, 2018) pp. 22–29
This paper aims to further unpack the notion of mobile inquiry-based learning with a focus on the relationship between levels of inquiry, learners’ autonomy and environmental interaction in outdoor learning. Specifically, it provides a literature...
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Mobile and Accessible Learning for MOOCs
Mike Sharples; Carlos Delgado Kloos; Yannis Dimitriadis; Serge Garlatti; Marcus Specht
Journal of Interactive Media in Education Vol. 2015, No. 1 (2015)
Many modern web-based systems provide a "responsive" design that allows material and services to be accessed on mobile and desktop devices, with the aim of providing "ubiquitous access." Besides offering access to learning...
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Supporting life-long competence development using the TENCompetence infrastructure: a first experiment
Judith Schoonenboom; Henk Sligte; Ayman Moghnieh; Davinia Hernández-Leo; Krassen Stefanov; Christian Glahn; Marcus Specht; Ruud Lemmers
International Journal of Emerging Technologies in Learning (iJET) Vol. 3, No. 2008 (Jul 16, 2008)
This paper describes an experiment to explore the effects of the TENCompetence infrastructure for supporting lifelong competence development which is now in development. This infrastructure provides structured, multi-leveled access to learning...