Search results for author:"Lisa Gjedde"
Total records matched: 11 Search took: 0.117 secs
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2017 (Oct 17, 2017) pp. 144–147
There is a movement towards a new paradigm in the mediatized Scandinavian societies that aims at developing the students' creativity, critical sense and ability to collaborate and communicate, thereby equipping them with necessary media skills and...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002 (2002) pp. 1530–1531
A blended learning approach to a diploma course for in-service teachers, studying to become Pedagogical ICT facilitators, may have implications for their learning process in relation to a multimedia production. Drawing on cases from this diploma...
World Conference on Educational Media and Technology 2004 (2004) pp. 2387–2389
Digital narrative learning environment may provide learning potentials, which may influence the production of stories and the collaborative work of the students in a creative learning context. This action research project is looking at the...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 812–816
Introducing ICT in kindergarten and preschool with adequate pedagogical scenarios to foster learning environments for resilience, holds great potential to prevent early school leaving and offer children (age 4-6) a good start in the education system....
Topics: Participatory learning and media
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 163–166
Abstract: This paper will present the preliminary findings from a R&D project on developing 21st. Century literacies in a digital Storylab at a public library, doing digital animated storytelling, in collaboration with municipal schools. It will...
World Conference on Educational Media and Technology 2000 (2000) pp. 1653–1655
Based on case-studies of edutainment Multimedia programmes this study is exploring the affordances of the contextual elements of narrative in relation to interactive Multimedia programmes, the possible cognitive costs that lack of canonical...
World Conference on Educational Media and Technology 2004 (2004) pp. 1340–1342
Narrative is fundamental for the construction of meaning on a personal as well as on a community level and this work-in-progress study is exploring how the use of an embedding narrative framework situates the learners' own collaborative narrative...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 337–341
With a high percentage of youth who drop-out from the educational system, there is a need for learning designs that can engage a broad spectrum of learners in meaningful learning activities that develop motivation, resilience and academic skills....
Fostering Creativity in the Classroom through Animated Storytelling - Challenges and Potentials for Arts-integration in 21st. Century Learning
EdMedia + Innovate Learning 2016 (Jun 28, 2016) pp. 650–653
Creativity has been termed one of the most important skills of the 21st. Century classroom. While a traditional approach to education has not had a big emphasis on creativity in most subjects, the emerging learner-centered paradigm, as well as...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 1962–1965
We describe a new approach to improving people’s performance in complex technical areas of which they have little or no real technical knowledge. A conceptual model is presented which relates the importance of relevant context, feedback, motivation ...