Search results for author:"Lilly Lu"
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Lilly Lu
Northern Illinois University
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3D Virtual Worlds as Art Media and Exhibition Arenas: Students' Responses and Challenges in Contemporary Art Education
Lilly Lu
Studies in Art Education Vol. 54, No. 3 (2013) pp. 232–245
3D virtual worlds (3D VWs) are considered one of the emerging learning spaces of the 21st century; however, few empirical studies have investigated educational applications and student learning aspects in art education. This study focused on...
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Engaging Students through 21st Century Art Learning: 3D Virtual World Pedagogy
Lilly Lu
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 492–497
Three-dimensional (3D) virtual worlds (VW) have great potential for 21st century art education. This article demystifies the characteristics of 3D VWs and addresses how the VWs serve as virtual learning environments (VLE) for art education. In a...
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Recommendations for Changing Pre-Service Art Teachers’ Negative Attitudes toward Computer-Generated Art Imagery
Lilly Lu
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 2928–2933
In their everyday lives, students have become quite familiar with computer-generated art imagery (CGAI). Although art teachers realized that CGAI has become a new art form, some still hold negative attitudes and misconceptions of it. Based on...
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Art Education Avatars in Action: Assessing Learning in 3D Virtual Art Learning Environments
Lilly Lu
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 670–675
3D virtual worlds (VWs) provde unique teaching and learning possibilities for art education. Second Life (SL) can serve as both a new medium of artistic and creative expression, as well as a new means for teaching and experiencing an emerging...
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Teaching 21st-Century Art Education in a "Virtual" Age: Art Cafe at Second Life
Lilly Lu
Art Education Vol. 63, No. 6 (November 2010) pp. 19–24
The emerging three-dimensional (3D) virtual world (VW) technology offers great potential for teaching contemporary digital art and growing digital visual culture in 21st-century art education. Such online virtual worlds are built and conceptualized...
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Facilitating Student Online Discussions: Effective Instructional Design and Strategies
Lilly Lu
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 1359–1363
Recent literature emphasizes the significance of teaching presence for online activities. In a constructivist online learning environment, instructors should realize their roles as facilitators helping students construct knowledge during discussions;...
Topics: Instructional Design, Students
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Teaching and Learning in 3D Virtual Worlds: Seven Art Teachers’ Adventures in Second Life
Lilly Lu
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 445–451
In this study I propose to investigate how 3D virtual worlds can contribute to student art learning through a group of art teachers reflections on their Second Life (SL) learning experiences. Specifically, I am looking for a comprehensive...
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Art Education Avatars in Action: Preparing Art Teachers for Learning and Teaching in a Virtual Age (for Special issue Digital Games and Simulations in Teacher Preparation)
Lilly Lu
Journal of Technology and Teacher Education Vol. 19, No. 3 (October 2011) pp. 287–301
Three-dimensional (3D) virtual worlds (VW) have great potential for contemporary art education. This article introduces the key characteristics of 3D VWs and reviews the research literature and application of VWs in education and art education....
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Designing Learning Events for 21st Century Art Education: Art Café @ Second Life
Lilly Lu
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1978–1982
Emerging 3D virtual world (VW) technology offers great potential for teaching contemporary digital art and emerging digital visual culture in 21st century art education. Such virtual worlds are totally built and conceptualized based on information...
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Facilitative Strategies for Enhancing Knowledge Construction through Asynchronous Discussion in an Online Art Course
Alice Lai; Lilly Lu
Society for Information Technology & Teacher Education International Conference 2007 (Mar 26, 2007) pp. 2673–2680
As asynchronous online discussion becomes an important component in online courses, scholars are increasingly concerned with instructor online discussion facilitative strategies and how they impact student knowledge construction. To further...
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Marriage of Feminist Pedagogy and Online Learning: Teaching Gender and Visual Culture Online
Lilly Lu; Alice Lai
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 440–444
This paper addresses how the online environment can enhance a feminist approach to gender and visual culture studies. We consider unique features that the online learning environment can offer to help achieve feminist’s teaching goals. We...
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Knowledge Construction in Inservice Teacher Online Discourse: Impacts of Instructor Roles and Facilitative Strategies
Li-Fen Lilly Lu; Ifeng Jeng
Journal of Research on Technology in Education Vol. 39, No. 2 (2006) pp. 183–202
This study investigates how inservice teachers constructed new knowledge, the extent of knowledge construction achieved, and how instructors participated in and facilitated the online discussion to affect knowledge construction. One finding is that...
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Engaging Students in Online Art Discussions: Effectiveness of Knowledge Construction and Instructor Facilitative Strategies
Lilly Lu; Alice Lai Lai; Ifeng Jeng
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 526–531
This study aims to investigate knowledge construction and instructor facilitative strategies at three different student engagement phases: learner-cooperative, learner-collaborative, and learner-led. One main finding shows that more advanced student ...
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Assessment in Serious Educational Game, Simulations and Virtual Worlds, Part 2
Leonard Annetta; Jamie Kirkley; Diane Ketelhut; Philippos Savvides; Lilly Lu; Matt Dunleavy; Greg Jones; Richard Lamb; Marcus Stone; Sonny Kirkley; Mina Johnson-Glenberg; David Birchfield; Walt Heinecke
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1832–1833
There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens. This blurring of the boundaries along with better understandings of...
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JTATE Special Issue: Digital Games and Simulations in Teacher Preparation
Teresa Franklin; Len Annetta; Lin Lin; Tao Zhang; Pg Schrader; Leanna Achambalt; Conrad Oh-Young; Lilly Lu; Erin Peters Burton; Wendy Frazier; Richard Lamb; Rebecca Cheng; Margaret Chmiel; Marie Iding; Joan Nordbotten; Lisa Carrington; Lisa Kervin; Brian Ferry; Mariya Yukhymenko
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2534–2535
Today’s pre-service teachers have grown up with ubiquitous access to computers and the Internet, which has changed how they learn and how they will teach (Prensky, 20011). Virtual worlds, games and simulations are not new to pre-service teachers and ...