Search results for author:"Leonard Annetta"
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Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 336–340
This position paper asks the question of is the money allocated to institutional distance education getting the results on the back end in terms of student achievement? This study produced evidence regarding the relative effectiveness of three...
Journal of Educational Multimedia and Hypermedia Vol. 17, No. 2 (April 2008) pp. 259–277
Previous work applying cognitive load theory has demonstrated the effect of various text/graphic/narration relations on learning using multimedia material. Other work has looked at how the degree of integration between the text and graphics...
Integrating Point-to-Point Videoconferencing Into Professional Development of Rural Elementary School Science Teachers
Contemporary Issues in Technology and Teacher Education Vol. 6, No. 4 (December 2006) pp. 399–413
This study investigated the effectiveness of using point-to-point videoconferencing for a 3-day professional development workshop of elementary school science teachers as part of the Science Co-op Project in rural Missouri. The intentions of this...
Topics: Professional Development, Science, Attitudes, eLearning, Collaboration, Communication, Elementary Education, Educational Technology, Distance Education, Computers, Networking Technologies, Information Communication Technologies
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 3950–3956
Graduate students in science education learned to construct video games for science instruction. An innovative, synchronous online course was the vehicle for this process.As more and more students are coming to unviersities with a dire need for...
Investigating Student Attitudes Toward a Synchronous, Online Graduate Course in a Multi-User Virtual Learning Environment
Journal of Technology and Teacher Education Vol. 16, No. 1 (2008) pp. 5–34
This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning...
Topics: Information Communication Technologies, Virtual Environments, Distance Education, Interaction, Community, Instructional Design, Learning Objects, Games, Creativity, Human Computer Interaction, Science, Attitudes, Collaboration, Communication, Curriculum