Search results for author:"Leonard Annetta"
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GRADUATE: Experiences from Six Years of Bridging In School to Out of School Through Game Creation
Leonard Annetta; Marcus Stone; David Vallett; Rebecca Cheng; Richard Lamb; Karen Peterman
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2458–2461
This brief paper will describe the results from the current wave of data from a National Science Foundation ITEST project. Although the project is not yet complete, and builds on a previous ITEST project, indicators of success student game...
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Science Teacher Training through Serious Educational Games
Leonard Annetta; James Minogue
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2025–2033
STIMULATE (Science Training Immersive Modules for University Learning Around Teacher Education) targeted initial licensure secondary science teachers. According to NSF, “demand for science and technology literacy has never been higher, and the...
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NTLI Fellows Symposium, Part 2
Shawn Holmes; Leonard Annetta; Meng-Tzu Cheng
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 3674–3681
Since 2000, SITE has been collaborating with a number of teacher education associations through the National Technology Leadership Initiative (NTLI). The NTLI Fellowships were established to recognize an exemplary presentation on technology at the...
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Hazelton High at REST: A Simulation Unmasking Ethical Behavior in Science Educators
Shawn Y. Holmes; Leonard A. Annetta; Meng-Tzu Cheng
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1114–1121
Hazelton High at REST, a simulation containing two digitized scenarios from the Racial Ethical Sensitivity Test (REST). The REST, a video assessment, is a valid measure of an educator’s ethical sensitivity for racial and gender intolerant behaviors...
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Assessment in Serious Educational Game, Simulations and Virtual Worlds, Part 2
Leonard Annetta; Jamie Kirkley; Diane Ketelhut; Philippos Savvides; Lilly Lu; Matt Dunleavy; Greg Jones; Richard Lamb; Marcus Stone; Sonny Kirkley; Mina Johnson-Glenberg; David Birchfield; Walt Heinecke
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1832–1833
There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens. This blurring of the boundaries along with better understandings of...
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Construction of a Simulation from a Video Case: An Ethical Sensitivity Assessment and its Impact on Science Educators
Shawn Holmes; Leonard Annetta; Meng-Tzu Cheng
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 3765–3772
A simulation was created to emulate two Racial Ethical Sensitivity Test (REST) videos. This mixed-methods study aimed to affect ethical sensitivity of preservice and inservice science teachers to racial and gender intolerant behavior in school...
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Assessment of Learning with Games and Simulations
David Gibson; Donguk Cheong; David Stuit; Leonard Annetta; Penny Nolte
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1450–1455
This session featured speakers from five projects with a range of experience in assessment and evaluation of student learning as the outcome of playing with and using games and simulations. The presentation engaged the audience in a discussion of...
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Assessing Student Understanding of Contour Maps Using Non-Immersive Virtual Reality Panoramas and 3-D Modeling
John Park; Leonard Annetta
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 4039–4045
Abstract: For the past one hundred years, science teachers have used contour lines to represent three-dimensional landforms on a two-dimensional page. Teachers have implemented a variety of activities to assist student understanding of the meaning...
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Video Games in Science: A Model for Students and Teachers Creating 3D Role Playing Games
Leonard Annetta; John Park
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 3950–3956
Graduate students in science education learned to construct video games for science instruction. An innovative, synchronous online course was the vehicle for this process.As more and more students are coming to unviersities with a dire need for...
Topics: Students, Learning Objects, Video, Science, Educational Technology
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What Are You Looking At? An Investigation Into the Relationship of Text, Graphics, and Audio of a PowerPoint Presentation, Student Eye Movements and Science Learning
Leonard Annetta; David Slykhuis
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 3620–3623
The purpose of this study was to use eye-tracking technology to explore the relationship of text and graphic combinations displayed in a PowerPoint presentation. The effect of an audio narration was also explored. A taxonomy of graphic/text...
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A Cost Analysis of Distance Education: Are We Getting the Most Bang for the Buck?
Leonard Annetta
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 336–340
This position paper asks the question of is the money allocated to institutional distance education getting the results on the back end in terms of student achievement? This study produced evidence regarding the relative effectiveness of three...
Topics: Science, Professional Development, Interaction, Distance Education, Elementary Education