Search results for author:"Leonard A. Annetta"
Total records matched: 9 Search took: 0.120 secs
You may get more results with author:"Leonard A. Annetta".
-
Video Games in Education: Why They Should Be Used and How They Are Being Used
Leonard A. Annetta
Theory Into Practice Vol. 47, No. 3 (July 2008) pp. 229–239
Today's K-20 students have been called, among other names, the net generation. As they matriculate through the education system, they are often exposed to materials and manipulatives used for the past 40 years, and not to the digital media to which...
-
The Effect Teaching Experience Has on Perceived Effectiveness of Interactive Television as a Distance Education Model for Elementary School Science Teacher's Professional Development: Another Digital Divide?
Leonard A. Annetta; James Minogue
Journal of Science Education and Technology Vol. 13, No. 4 (December 2004) pp. 485–494
The first year of a 5 year professional development project for elementary teachers in two mid-western states integrated a bridge of two distinctly different distance education networks (T-1 and fiber optics) to provide science professional...
-
A Comparison of Rural Elementary School Teacher Attitudes toward Three Modes of Distance Education for Science Professional Development
Leonard Annetta; James A. Shymansky
Journal of Science Teacher Education Vol. 19, No. 3 (June 2008) pp. 255–267
Distance education is a significant topic of discussion among faculty at all levels of education. This study produced evidence regarding the attitudes toward three distance education delivery modes for science professional development. The study...
-
Investigating Science Learning for Rural Elementary School Teachers in a Professional-Development Project through Three Distance-Education Strategies
Leonard A. Annetta; James A. Shymansky
Journal of Research in Science Teaching Vol. 43, No. 10 (December 2006) pp. 1019–1039
Distance education is a significant topic of discussion within institutions at all levels of education. It is not only significant in terms of finances and student enrollment but also in terms of meaningful learning. The purpose of this study was to ...
-
Hazelton High at REST: A Simulation Unmasking Ethical Behavior in Science Educators
Shawn Y. Holmes; Leonard A. Annetta; Meng-Tzu Cheng
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1114–1121
Hazelton High at REST, a simulation containing two digitized scenarios from the Racial Ethical Sensitivity Test (REST). The REST, a video assessment, is a valid measure of an educator’s ethical sensitivity for racial and gender intolerant behaviors...
-
Assessing Twenty-First Century Skills through a Teacher Created Video Game for High School Biology Students
Leonard A. Annetta; Meng-Tzu Cheng; Shawn Holmes
Research in Science & Technological Education Vol. 28, No. 2 (July 2010) pp. 101–114
As twenty-first century skills become a greater focus in K-12 education, an infusion of technology that meets the needs of today's students is paramount. This study looks at the design and creation of a Multiplayer Educational Gaming Application ...
-
Serious Games: Incorporating Video Games in the Classroom
Leonard A. Annetta; Marshall R. Murray; Shelby Gull Laird; Stephanie C. Bohr; John C. Park
Educause Quarterly Vol. 29, No. 3 (2006) pp. 16–22
Technological advances in the new millennium may evoke disquiet among administrators and teachers taxed with understanding how to harness new capabilities and merge them with sound pedagogy. To understand how gaming might bridge the gap between...
-
Science Teacher Efficacy and Extrinsic Factors toward Professional Development Using Video Games in a Design-Based Research Model: The Next Generation of STEM Learning
Leonard A. Annetta; Wendy M. Frazier; Elizabeth Folta; Shawn Holmes; Richard Lamb; Meng-Tzu Cheng
Journal of Science Education and Technology Vol. 22, No. 1 (February 2013) pp. 47–61
Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A...
-
Investigating the impact of video games on high school students’ engagement and learning about genetics
Leonard A. Annetta; James Minogue; Shawn Y. Holmes; Meng-Tzu Cheng
Computers & Education Vol. 53, No. 1 (August 2009) pp. 74–85
The popularity of video games has transcended entertainment crossing into the world of education. While the literature base on educational gaming is growing, there is still a lack of systematic study of this emerging technology’s efficacy. This...