Search results for author:"K_Nachimuthu"
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Journal of Educational Technology Vol. 9, No. 1 (2012) pp. 23–30
We all watch Television, read newspapers and magazines, and we also go to see films, because of different means of communications. Because, beyond the physical requirements of food and shelter, man has now another fundamental need that is the need...
Journal on School Educational Technology Vol. 6, No. 2 (2010) pp. 1–6
The amount of knowledge in the world has doubled in the past 10 years and is doubling every 12 months according to NCTE. Now technology increases conversation, sharing, and learning among and between students and teachers. Today's digital students...
Journal of Educational Technology Vol. 6, No. 1 (2009) pp. 1–5
Virtual Reality (VR) is a creation of virtual 3D world in which one can feel and sense the world as if it is real. It is allowing engineers to design machines and Educationists to design AV [audiovisual] equipment in real time but in 3-dimensional...
Journal of Educational Technology Vol. 4, No. 3 (2007) pp. 8–12
The objectives of the e-content development by the UGC are; (a) Generation of e-content, in all subjects, (b) Development of teachers and experts resources in e-journal creation; (c) Distribution of the e-content to teachers and students from formal ...
Journal of Educational Technology Vol. 8, No. 2 (2011) pp. 25–33
A game is a set of activities involving one or more players. It has goals, constraints, payoffs, and consequences. A game is rule-guided and artificial in some respects. (Richard Wilson, 2010). According to Garris et al. (2002), define educational...