Search results for author:"Jonathan List"
Total records matched: 9 Search took: 0.207 secs
EdMedia + Innovate Learning 2019 Attendees: if you are looking for papers from this conference, please use this special attendee-only EdMedia + Innovate Learning 2019 search
The University of Akron
Historical Thinking in an Information Rich Environment: An Exploration of Eighth Grade Students’ Actions Locating and Analyzing Digital Historical Sources
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 707–724
This study examines the influence of an information rich environment on middle school students’ engagement in a historical inquiry activity. Three bodies of research inform this study: Historical thinking, digital history and new literacies. This...
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 3281–3283
This demonstration will provide opportunities for educators and scholars to use the Lincoln Telegrams iPad app, as well as provide feedback regarding the app itself. We are looking forward to answering any questions related to the development of the ...
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 2384–2388
Much of the research surrounding technology in the Geography curriculum focuses on Geographic Information Systems (GIS) and Geographic Positioning System (GPS) units. Studies have examined how these tools can benefit student learning, however GIS...
Historical Thinking in Information Rich Environments: An Exploration of Eighth Grade Students' Actions Locating and Analyzing Digital Historical Sources
(2012) pp. 1–185
This study uses a bounded case to investigate how students engage in historical inquiry using digital historical sources. Drawing on research and theory related to historical thinking, digital history and new literacies, this study explores how...
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1681–1683
Minecraft is a very popular multiplayer video game that has been integrated into a variety of educational settings. We propose to conduct a workshop during which participants will learn the basics of playing the game Minecraft as well as how to...
Topics: Games & Simulations
Social Studies Vol. 106, No. 1 (2015) pp. 32–36
Today's youth have grown up immersed in technology and are increasingly relying on video games to solve problems, engage socially, and find entertainment. Yet research and vignettes of teachers actually using video games to advance student...
The Efficacy of Haptic Simulations to Teach Students with Visual Impairments about Temperature and Pressure
Journal of Visual Impairment & Blindness Vol. 108, No. 1 (2014) pp. 55–61
Traditional science instruction is typically reliant on visual modes of learning, such as textbooks and graphs. Furthermore, since science instruction is often heavily dependent upon visual cues, students with visual impairment often do not have...
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 4933–4936
Teachers from a rural school district have been working to develop successful lessons for use with mobile learning devices. These teachers will present context for their mobile learning initiative with special focus on how they have overcome...