Search results for author:"Jie Yang"
Total records matched: 27 Search took: 0.063 secs
-
Individual Differences in an English Learning Achievement System: Gaming Flow Experience, Gender Differences and Learning Motivation
Jie Chi Yang; Benazir Quadir
Technology, Pedagogy and Education Vol. 27, No. 3 (2018) pp. 351–366
Despite the growing interest in digital game-based learning (DGBL), there has been a lack of attention paid to the effects of individual differences, such as gaming flow experience and gender differences, in a reward-based achievement system. To...
-
Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game
Jie Chi Yang; Benazir Quadir
Journal of Educational Technology & Society Vol. 21, No. 3 (2018) pp. 174–185
The great value of applying digital games in language learning has been highlighted. However, there has been a lack of attention paid to the effects of prior knowledge in a contextual game-based language learning environment. To this end, this study ...
-
An Evaluation of Japanese CALL Systems on the WWW: Comparing a Freely Input Approach with Multiple Selection
Jie Chi Yang; Kanji Akahori
Computer Assisted Language Learning Vol. 12, No. 1 (1999) pp. 59–79
Compares two Web-based systems. The Japanese writing computer-assisted language-learning system, the T system, enables learners to key-in sentences freely, detects learners' errors and displays appropriate feedback messages to guide learners to...
-
Error Analysis in Japanese Writing and Its Implementation in a Computer Assisted Language Learning System on the World Wide Web
Jie Chi Yang; Kanji Akahori
CALICO Journal Vol. 15, No. 1 (1998) pp. 47–66
Describes development and evaluation of an error analysis procedure for a computer-assisted language learning program using natural language processing techniques. The program can be used for learning passive voice in Japanese on any World Wide Web...
-
Developing Multimedia Lesson Modules for Intermediate Japanese
Kaori Kabata; X Jie Yang
CALICO Journal Vol. 19, No. 3 (2002) pp. 563–70
Presents a Japanese multimedia project and discusses its main characteristics and the basic structure of the modules, as well as the results from an evaluation study. Shares what has been learned through the development and evaluation process. ...
-
Investigation of Learners' Perceptions for Video Summarization and Recommendation
Jie Chi Yang; Sherry Y. Chen
Interactive Learning Environments Vol. 20, No. 4 (2012) pp. 369–385
Recently, multimedia-based learning is widespread in educational settings. A number of studies investigate how to develop effective techniques to manage a huge volume of video sources, such as summarization and recommendation. However, few studies...
-
Learner Perceptions of Reliance on Captions in EFL Multimedia Listening Comprehension
Aubrey Neil Leveridge; Jie Chi Yang
Computer Assisted Language Learning Vol. 27, No. 6 (2014) pp. 545–559
Instructional support has been widely discussed as a strategy to optimize student-learning experiences. This study examines instructional support within the context of a multimedia language-learning environment, with the predominant focus on...
-
Testing Learner Reliance on Caption Supports in Second Language Listening Comprehension Multimedia Environments
Aubrey Neil Leveridge; Jie Chi Yang
ReCALL Vol. 25, No. 2 (May 2013) pp. 199–214
Listening comprehension in a second language (L2) is a complex and particularly challenging task for learners. Because of this, L2 learners and instructors alike employ different learning supports as assistance. Captions in multimedia instruction...
-
Development and Evaluation of an Interactive Mobile Learning Environment with Shared Display Groupware
Jie Chi Yang; Yi Lung Lin
Educational Technology & Society Vol. 13, No. 1 (2010) pp. 195–207
When using mobile devices in support of learning activities, students gain mobility, but problems arise when group members share information. The small size of the mobile device screen becomes problematic when it is being used by two or more...
-
Effects of gender differences and spatial abilities within a digital pentominoes game
Jie Chi Yang; Sherry Y. Chen
Computers & Education Vol. 55, No. 3 (November 2010) pp. 1220–1233
Spatial ability is a critical skill in geometric learning. Several studies investigate how to use digital games to improve spatial abilities. However, not every learner favors this kind of support. To this end, there is a need to examine how human...
Language: English
-
Student rules: Exploring patterns of students’ computer-efficacy and engagement with digital technologies in learning
Sarah K. Howard; Jun Ma; Jie Yang
Computers & Education Vol. 101, No. 1 (October 2016) pp. 29–42
Teachers’ beliefs about students’ engagement in and knowledge of digital technologies will affect technologically integrated learning designs. Over the past few decades, teachers have tended to feel that students were confident and engaged users of...
Language: English
-
Exploration of Tensions in a Mobile-Technology Supported Fieldtrip: An Activity Theory Perspective
Chih-Hung Lai; Fei-Ching Chen; Jie-Chi Yang
International Journal of Distance Education Technologies Vol. 12, No. 2 (2014) pp. 104–117
The purpose of this study was to analyze how mobile technologies were incorporated and implemented in an outdoor learning activity. Two classes of primary school students participated in the experiment. Using activity theory as an analytical...
-
EduXs: multilayer educational services platforms
Li-Jie Chang; Jie-Chi Yang; Yi-Chan Deng; Tak-Wai Chan
Computers & Education Vol. 41, No. 1 (August 2003) pp. 1–18
How to use the online social learning communities to improve quality and quantity of interactions in physical social learning communities is an important issue. This work describes the design and implementation of multilayer educational services...
Language: English
-
Web-Based Interactive Writing Environment: Development and Evaluation
Jie Chi Yang; Hwa Wei Ko; I Ling Chung
Educational Technology & Society Vol. 8, No. 2 (2005) pp. 214–229
This study reports the development and evaluation of a web-based interactive writing environment designed for elementary school students. The environment includes three writing themes, "story pass on", "story chameleon" and "thousand ideas", to...
-
A Digital Game-Based Learning System for Energy Education: An Energy COnservation PET
Jie Chi Yang; Kun Huang Chien; Tzu Chien Liu
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 27–37
Energy education has been conducted to equip learners with relevant energy conservation knowledge for many years. However, learners seldom put the knowledge into practice and even have few ideas about how to reduce energy consumption. To this end,...
-
Construction of cognitive maps to improve e-book reading and navigation
Liang-Yi Li; Gwo-Dong Chen; Sheng-Jie Yang
Computers & Education Vol. 60, No. 1 (January 2013) pp. 32–39
People have greater difficulty reading academic textbooks on screen than on paper. One notable problem is that they cannot construct an effective cognitive map because of the lack of contextual information cues and ineffective navigational...
Language: English
-
Effects of online presence on learning performance in a blog-based online course
Jie Chi Yang; Benazir Quadir; Nian-Shing Chen; Qiang Miao
Internet and Higher Education Vol. 30, No. 1 (July 2016) pp. 11–20
This study investigated how learners' perceived online presence contributed to their learning performance while participating in a blog-based university course. Although the literature evidently highlights that there is a necessity for online...
Language: English
-
Development and Evaluation of Multiple Competitive Activities in a Synchronous Quiz Game System
Li-Jie Chang; Jie-Chi Yang; Tak-Wai Chan; Fu-Yun Yu
Innovations in Education and Teaching International Vol. 40, No. 1 (2003) pp. 16–26
Describes the design of an online competitive learning environment that involved three basic competitive forms and 16 competitive activities to stimulate student motivation. Explains "Joyce", a system in which users can compete with either a...
-
Speech Recognition and Acoustic Features in Combined Electric and Acoustic Stimulation
Yang-soo Yoon; Yongxin Li; Qian-Jie Fu
Journal of Speech, Language, and Hearing Research Vol. 55, No. 1 (February 2012) pp. 105–124
Purpose: In this study, the authors aimed to identify speech information processed by a hearing aid (HA) that is additive to information processed by a cochlear implant (CI) as a function of signal-to-noise ratio (SNR). Method: Speech recognition...
-
Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning
Jie Chi Yang; Chih Hung Chen; Ming Chang Jeng
Computers & Education Vol. 55, No. 3 (November 2010) pp. 1346–1356
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English...
Language: English
-
Working the system: Development of a system model of technology integration to inform learning task design
Sarah K. Howard; Kate Thompson; Jie Yang; Jun Ma
British Journal of Educational Technology Vol. 50, No. 1 (January 2019) pp. 326–341
There has been extensive investigation into factors affecting digital technology integration in learning and teaching, but the complexity of integration continues to elude understanding. Thus, questions about how digital technologies can be best...
-
An Automatic Multimedia Content Summarization System for Video Recommendation
Jie Chi Yang; Yi Ting Huang; Chi Cheng Tsai; Ching I. Chung; Yu Chieh Wu
Educational Technology & Society Vol. 12, No. 1 (2009) pp. 49–61
In recent years, using video as a learning resource has received a lot of attention and has been successfully applied to many learning activities. In comparison with text-based learning, video learning integrates more multimedia resources, which...
-
App clusters: Exploring patterns of multiple app use in primary learning contexts
Sarah K. Howard; Jie Yang; Jun Ma; Karl Maton; Ellie Rennie
Computers & Education Vol. 127, No. 1 (December 2018) pp. 154–164
There has been a continuous and rapid increase in the volume of apps in recent years since tablets became widely available in schools. Tablets contain a wide variety of apps, which are used for a large range of activities and tasks, and they are...
Language: English
-
A Desktop Virtual Reality Earth Motion System in Astronomy Education
Chih Hung Chen; Jie Chi Yang; Sarah Shen; Ming Chang Jeng
Educational Technology & Society Vol. 10, No. 3 (2007) pp. 289–304
In this study, a desktop virtual reality earth motion system (DVREMS) is designed and developed to be applied in the classroom. The system is implemented to assist elementary school students to clarify earth motion concepts using virtual reality...
-
Multiple Representation Skills and Creativity Effects on Mathematical Problem Solving Using a Multimedia Whiteboard System
Wu-Yuin Hwang; Nian-Shing Chen; Jian-Jie Dung; Yi-Lun Yang
Educational Technology & Society Vol. 10, No. 2 (2007) pp. 191–212
The aim of this study is to explore student multiple representation skills and creativity in solving mathematical problems when supported by a multimedia whiteboard system. The subjects were 6th grade primary school students that were tested and...
-
Data mining in educational technology classroom research: Can it make a contribution?
Charoula Angeli; Sarah K. Howard; Jun Ma; Jie Yang; Paul A. Kirschner
Computers & Education Vol. 113, No. 1 (October 2017) pp. 226–242
The paper addresses and explains some of the key questions about the use of data mining in educational technology classroom research. Two examples of use of data mining techniques, namely, association rules mining and fuzzy representations are...
Language: English
-
A scoping review of research on digital game-based language learning
Hsiu-Ting Hung; Jie Chi Yang; Gwo-Jen Hwang; Hui-Chun Chu; Chun-Chieh Wang
Computers & Education Vol. 126, No. 1 (November 2018) pp. 89–104
The continuing attention to the educational value of digital games highlights the need for more focused literature reviews in order to identify critical gaps and opportunities in domain-specific areas. The current study thus set out to provide a...
Language: English