Search results for author:"Jie Chi Yang"
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Promotion of Student Problem-Solving Skills, Motivation, Knowledge Acquisition and English Proficiency level Using an Interactive Computer Game
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 1665–1672
Creation of an educational game involves multi-faceted activities that should balance using appropriate educational pedagogy, a well-designed system, and game authoring. Researchers have argued that play is part of the learning process so that...
Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning
Computers & Education Vol. 55, No. 3 (November 2010) pp. 1346–1356
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English...
Educational Technology & Society Vol. 12, No. 1 (2009) pp. 49–61
In recent years, using video as a learning resource has received a lot of attention and has been successfully applied to many learning activities. In comparison with text-based learning, video learning integrates more multimedia resources, which...
Computers & Education Vol. 55, No. 3 (November 2010) pp. 1220–1233
Spatial ability is a critical skill in geometric learning. Several studies investigate how to use digital games to improve spatial abilities. However, not every learner favors this kind of support. To this end, there is a need to examine how human...
Turkish Online Journal of Educational Technology - TOJET Vol. 11, No. 2 (April 2012) pp. 27–37
Energy education has been conducted to equip learners with relevant energy conservation knowledge for many years. However, learners seldom put the knowledge into practice and even have few ideas about how to reduce energy consumption. To this end,...
Development and Evaluation of an Interactive Mobile Learning Environment with Shared Display Groupware
Educational Technology & Society Vol. 13, No. 1 (2010) pp. 195–207
When using mobile devices in support of learning activities, students gain mobility, but problems arise when group members share information. The small size of the mobile device screen becomes problematic when it is being used by two or more...
An Evaluation of Japanese CALL Systems on the WWW: Comparing a Freely Input Approach with Multiple Selection
Computer Assisted Language Learning Vol. 12, No. 1 (1999) pp. 59–79
Compares two Web-based systems. The Japanese writing computer-assisted language-learning system, the T system, enables learners to key-in sentences freely, detects learners' errors and displays appropriate feedback messages to guide learners to...
Educational Technology & Society Vol. 8, No. 2 (2005) pp. 214–229
This study reports the development and evaluation of a web-based interactive writing environment designed for elementary school students. The environment includes three writing themes, "story pass on", "story chameleon" and "thousand ideas", to...
Educational Technology & Society Vol. 10, No. 3 (2007) pp. 289–304
In this study, a desktop virtual reality earth motion system (DVREMS) is designed and developed to be applied in the classroom. The system is implemented to assist elementary school students to clarify earth motion concepts using virtual reality...
Error Analysis in Japanese Writing and Its Implementation in a Computer Assisted Language Learning System on the World Wide Web
CALICO Journal Vol. 15, No. 1 (1998) pp. 47–66
Describes development and evaluation of an error analysis procedure for a computer-assisted language learning program using natural language processing techniques. The program can be used for learning passive voice in Japanese on any World Wide Web...
Interactive Learning Environments Vol. 20, No. 4 (2012) pp. 369–385
Recently, multimedia-based learning is widespread in educational settings. A number of studies investigate how to develop effective techniques to manage a huge volume of video sources, such as summarization and recommendation. However, few studies...
Testing Learner Reliance on Caption Supports in Second Language Listening Comprehension Multimedia Environments
ReCALL Vol. 25, No. 2 (May 2013) pp. 199–214
Listening comprehension in a second language (L2) is a complex and particularly challenging task for learners. Because of this, L2 learners and instructors alike employ different learning supports as assistance. Captions in multimedia instruction...
Computers & Education Vol. 126, No. 1 (November 2018) pp. 89–104
The continuing attention to the educational value of digital games highlights the need for more focused literature reviews in order to identify critical gaps and opportunities in domain-specific areas. The current study thus set out to provide a...
Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game
Journal of Educational Technology & Society Vol. 21, No. 3 (2018) pp. 174–185
The great value of applying digital games in language learning has been highlighted. However, there has been a lack of attention paid to the effects of prior knowledge in a contextual game-based language learning environment. To this end, this study ...
Internet and Higher Education Vol. 30, No. 1 (July 2016) pp. 11–20
This study investigated how learners' perceived online presence contributed to their learning performance while participating in a blog-based university course. Although the literature evidently highlights that there is a necessity for online...
Individual Differences in an English Learning Achievement System: Gaming Flow Experience, Gender Differences and Learning Motivation
Technology, Pedagogy and Education Vol. 27, No. 3 (2018) pp. 351–366
Despite the growing interest in digital game-based learning (DGBL), there has been a lack of attention paid to the effects of individual differences, such as gaming flow experience and gender differences, in a reward-based achievement system. To...
Computer Assisted Language Learning Vol. 27, No. 6 (2014) pp. 545–559
Instructional support has been widely discussed as a strategy to optimize student-learning experiences. This study examines instructional support within the context of a multimedia language-learning environment, with the predominant focus on...