Search results for author:"Jennifer Redd"
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San Jose State University
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2211–2215
Mobile technologies are gaining momentum and popularity in the daily life of today’s secondary school students. It is important to explore these devices as a tool for learning. These devices embrace and encourage ubiquitous learning through their...
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 851–854
As technology availability increases, students’ expectations for the incorporation of technology into the course curriculum become more prevalent. A professional development program at the university level was designed to encourage the adoption of...
Supporting vocabulary growth of high school students: An analysis of the potential of a mobile learning device and gaming app
(2011) pp. 1–237
The purpose of this dissertation was to explore the educational benefits of using an app on a mobile device (i.e. iPod Touch) to aid in the process of high school students' learning. The emphasis of this study explored the possibilities of learning ...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 3477–3482
Mobile media are becoming more prominent in the lives of people of all ages. This begins to trickle all the way down to young children. It is important to investigate the impact that mobile media are having on the lives of today’s children before...
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 777–782
Designing, teaching and evaluating a flexible and distance learning course (FDL) involves careful consideration of the needs of the students, goals of the lessons, and FDL principles. An introductory course to Second Life, taught inside Second Life, ...
Journal of Open, Flexible, and Distance Learning Vol. 15, No. 2 (2011) pp. 55–67
This study focused on the potential for building 25 high-school students’ word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount...
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 3744–3746
In the 21st century technological world of computers and cell phones, mobile technology is here to stay. With that acknowledgement, educators need to find the most appropriate and effective methods to infuse the use of technology tools into the...