Search results for author:"James E Folkestad"
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The Ecology Model of Learning: Evaluating Digital Media Applications (DMAs) Using Established Ecological Subsystems of Learning
Journal of Educational Technology Vol. 7, No. 2 (2010) pp. 41–51
Digital media applications (DMAs) have emerged in abundance over the last ten years. Enabled by exponential growth in computing power and inexpensive data storage, these applications are easy to use and inexpensive (often free) to own. DMAs not only ...
Journal of Science Education and Technology Vol. 21, No. 6 (December 2012) pp. 730–741
This article utilizes a bounded qualitative meta-study framework to examine the 101 dissertation abstracts found by searching the ProQuest Dissertation and Theses[TM] digital database for dissertations abstracts from 1990 through 2010 using the...
Investigating the Promise of Mass-Customized Education: A Content Analysis Self-Reported Descriptions of Web 2.0-Learning-Tools Based on Multiple Intelligence Theory
Journal on Educational Psychology Vol. 2, No. 3 (2009)
Is the world "flat" or is the world "spiky"? Although leading authors and thinkers [Florida, 2005] struggle to find the perfect metaphor for describing our 21st century global ecosystem, there is agreement that the landscape is...
Experiences of Students with Visual Impairments in Adoption of Digital Talking Textbooks: An Interpretative Phenomenological Analysis
Journal on School Educational Technology Vol. 9, No. 2 (2013) pp. 8–18
This study was conducted to explore the experiences of Malaysian secondary students with visual impairments in using digital talking textbooks (DTTs) to assist their learning. Data were obtained from individual in-depth interviews. An interpretative ...
The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences during Serious Gameplay
James E. Folkestad; Brian McKernan; Stephanie Train; Rosa Mikeal Martey; Matthew G. Rhodes; Kate Kenski; Adrienne Shaw; Jennifer Stromer-Galley; Benjamin A. Clegg; Tomek Strzalkowski
Technology, Knowledge and Learning Vol. 23, No. 1 (2018) pp. 65–81
The engaging nature of video games has intrigued learning professionals attempting to capture and retain learners' attention. Designing learning interventions that not only capture the learner's attention, but also are designed around the natural...