Search results for author:"Jaeki Song"
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Research in the Schools Vol. 19, No. 2 (2012) pp. 17–29
Classrooms full of "digital natives" represent the norm in U. S. schools, but like their predecessors, they mostly inhabit spaces characterized by a traditional view of teaching and learning. Understanding contributors to this mismatch,...
An investigation of mobile learning readiness in higher education based on the theory of planned behavior
Computers & Education Vol. 59, No. 3 (November 2012) pp. 1054–1064
This study investigated the current state of college students' perceptions toward mobile learning in higher education. Mobile learning is a new form of learning utilizing the unique capabilities of mobile devices. Although mobile devices are...
An Investigation of the Effects of a Graphic Organizer in an Online Serious Game on Learning Outcomes and Attitudinal Perceptions
Interactive Learning Environments Vol. 23, No. 4 (2015) pp. 437–452
A serious game, which is designed for learning purposes rather than recreational purposes, has been applied for digital game-based Learning. This study investigated the effects of graphic organizers in a serious game, "The Transistor", on...
An Investigation of the Effects of Different Types of Activities during Pauses in a Segmented Instructional Animation
Journal of Educational Technology & Society Vol. 17, No. 2 pp. 296–306
Since the complex and transient information in instructional animations requires more cognitive resources, the segmenting principle has been proposed to reduce cognitive overload by providing smaller chunks with pauses between segments. This study...