Search results for author:"Jack Drobisz"
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World Conference on Educational Media and Technology 2006 (June 2006) pp. 2309–2313
The growing popularity of Massively Multiplayer Online Role Playing Games (MMORPGs) and their impact on the student population in the United States may be partially caused by the presence of critical building blocks which are also foundations of...
A tale of two arousal types: How perceptual and inquiry arousal influence English learners’ interest, cognitive load, and reading comprehension in pedagogical agent-led online reading
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 856–865
In this study, we created an online reading program for English language learners led by a pedagogical agent that is uniquely designed with two levels of perceptual arousal (high vs. low) and inquiry arousal (high vs. low), as defined in Keller’s...
Topics: Design Principles
Educational Technology & Society Vol. 14, No. 1 (2011) pp. 158–168
The current study investigated how computer games and maps compare as preparation for readers to comprehend and retain spatial relations in text narratives. Readers create situation models of five dimensions: spatial, temporal, causal, goal, and...
Using e-Learning to break geographical barriers in access to professional development: A Brazilian research report
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1851–1855
Many countries with large territories, such as Brazil, find it difficult to deliver quality professional development to less densely populated regions. The institutions that offer education in Speech-Language Pathology and Audiology (SLP/Au) fields...
Topics: online learning environments
Electronic Data Management and Expert Decision Making for Multi-Tiered System of Supports: Design Research in Early Childhood Literacy and Professional Development
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1085–1089
We used a Design Research approach to build a prototype of the Electronic Data Management and Expert Decision Making (EDM2) software system. Through the EDM2 platform, educators monitor student progress across multiple early learning domains and...
Computers & Education Vol. 69, No. 1 (November 2013) pp. 274–286
This study investigated how Chinese undergraduate college students studying English as a foreign language learned new vocabulary with inference-based computer games embedded in eBooks. The investigators specifically examined (a) the effectiveness of ...