Search results for author:"Jaak Henno"
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International Journal of Emerging Technologies in Learning (iJET) Vol. 3, No. 2008 (Jul 16, 2008)
Rapid developments of the Electronic Entertainment - computer and video games, virtual environments, the "Games 3.0" revolution - influences also courses about Games and Virtual Environments. In the following is discussed the course â??Games and...
EdMedia: World Conference on Educational Media and Technology 2001 (2001) pp. 1372–1375
Today, eLearning is adapting to industry, corporate bodies and government departments at an everincreasing speed. It is expected to be a product that will improve education and training and make learning time-independent. The main marketing...