Search results for author:"Ioana Ghergulescu"
Total records matched: 13 Search took: 0.183 secs
Innovative pedagogies and personalisation in STEM education with NEWTON Atomic Structure Virtual Lab
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1483–1491
STEM education in Europe is suffering due to student disengagement and demotivation, which is starting as early as 12-13 years of age. STEM education should be student-centred, encouraging inquiry and problem-solving skills, while being personalised ...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 1385–1390
Evaluation frameworks for adaptive and intelligent tutoring systems have largely focused on their prediction power or user experience. However, neither subjective or objective method alone is enough to assess all the properties of any given system,...
International Journal of Game-Based Learning Vol. 4, No. 2 (April 2014) pp. 15–35
This article proposes a Motivation Assessment-oriented Input-Process-Outcome Game Model (MotIPO), which extends the Input-Process-Outcome game model with game-centred and player-centred motivation assessments performed right from the beginning of...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 1212–1221
In order to engage the new generation of learners, educational games were integrated in e-learning. Among the games’ benefits for the learning process one will note their motivational potential. Since learners have different goals, preferences,...
ToTCompute: A Novel EEG-Based TimeOnTask Threshold Computation Mechanism for Engagement Modelling and Monitoring
International Journal of Artificial Intelligence in Education Vol. 26, No. 3 (2016) pp. 821–854
Engagement influences participation, progression and retention in game-based e-learning (GBeL). Therefore, GBeL systems should engage the players in order to support them to maximize their learning outcomes, and provide the players with adequate...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 1477–1482
This paper proposes Adaptemy Science, and adaptive learning environment for science for the next generation classroom. Adaptemy Science is built on existing research on adaptive learning and technologies for classroom and integrates the latest...
EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1391–1396
This paper investigates the learning effectiveness of adaptive learning in real world context in over 1,700 K12 Maths classroom sessions powered by the Adaptemy system. More than 10,000 students used the system over a period of 6 months. The paper...
Learning Assessment for Different Categories of Educational Multimedia Clips in a Mobile Learning Environment
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1687–1692
As the amount of educational multimedia content being created is increasing at a fast pace, it is becoming increasingly difficult to navigate this content and provide e-learners in general and mobile learners in particular with the most relevant...
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 86–95
This paper introduces Adaptemy, a smart, personalized and adaptive learning environment for classrooms. Adaptemy is constructed on existing research and aims to build the next generation classroom. It provides an adaptive and personalized learning...
Measurement of Self-Efficacy in Game-based E-learning through Interaction with Non-Player Characters
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 640–644
This paper proposes a novel method for measuring learner’s self-efficacy, an important indicator of learner’s motivation, in game based e-learning through the interaction of the player with non-player characters. A subjective case study was...
International Conference e-Learning 2014. Multi Conference on Computer Science and Information Systems (July 2014)
Mobile learning is seeing a fast adoption with the increasing availability and affordability of mobile devices such as smartphones and tablets. As the creation and consumption of educational multimedia content on mobile devices is also increasing...
Lydia Montandon; Jim Playfoot; Ioana Ghergulescu; Marilena Bratu; Diana Bogusevschi; Renata Rybarova; Nour El Mawas
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 378–383
The concept of the NEWTON project is based in an identification of the challenges and barriers in creating engagement and enthusiasm amongst STEM students and recognises the need to stimulate and embrace the type of change that innovative...
Diana Bogusevschi; Irina Tal; Marilena Bratu; Bogdan Gornea; Dorothea Caraman; Ioana Ghergulescu; Cristina Hava Muntean; Gabriel-Miro Muntean
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1496–1505
A digitised educational application focused on the water cycle in nature was employed in a small-scale pilot carried out in a secondary school in Ireland, as part of the European Horizon 2020 NEWTON project. The application involved 3D immersive...