Search results for author:"Hui-Chun Chu"
Total records matched: 3 Search took: 0.060 secs
A Time Sequence-Oriented Concept Map Approach to Developing Educational Computer Games for History Courses
Interactive Learning Environments Vol. 23, No. 2 (2015) pp. 212–229
Concept maps have been recognized as an effective tool for students to organize their knowledge; however, in history courses, it is important for students to learn and organize historical events according to the time of their occurrence. Therefore,...
Effects of a Progressive Prompting-Based Educational Game on Second Graders' Mathematics Learning Performance and Behavioral Patterns
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 322–334
Game-based learning (GBL) has been proven to be an attractive learning model by many studies; however, scholars have pointed out that the effectiveness of game-based learning could be limited if proper learning strategies are not incorporated....
International Journal of Distance Education Technologies Vol. 15, No. 1 (January 2017) pp. 1–14
Peer-assessment and video comment-sharing are effective learning strategies for students to receive feedback on their learning. Researchers have emphasized the need for well-designed peer involvement in order to improve students' abilities in the...