Search results for author:"Hui Sun"
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International Journal of Emerging Technologies in Learning (iJET) Vol. 12, No. 4 (Apr 28, 2017) pp. 200–207
With the popular spread of electronic products, more and more related applications based on a virtual platform are being utilized. Meanwhile, more and more concerns are surfacing about the implementation of the functionality of virtual reality...
It Is More than Knowledge Seeking: Examining the Effects of OpenCourseWare Lectures on Vocabulary Acquisition in English as a Foreign Language (EFL) Context
Computer Assisted Language Learning Vol. 26, No. 1 (2013) pp. 1–20
OpenCourseWare (OCW) has received increasing attention over the past few years in higher education. These courses provide appealing opportunities to view classes taught in well-established universities worldwide. The current study aims to examine...
The moderating roles of gender and social norms on the relationship between protection motivation and risky online behavior among in-service teachers
Computers & Education Vol. 112, No. 1 (September 2017) pp. 83–96
Online safety problems, such as computer virus infections, malicious software, phishing and personal data theft or leakage, have worsened in recent years and are often exacerbated by Internet users' thoughtless online behavior. In-service teachers,...
Do Language Proficiency and Lecture Comprehension Matter? OpenCourseWare Lectures for Vocabulary Learning
CALICO Journal Vol. 29, No. 4 (September 2012) pp. 663–678
Open source lectures not only provide knowledge-seekers with convenient ways to obtain knowledge and information, they also serve as potential language learning resources that provide extensive language input and repeated exposure to vocabulary...
Computers & Education Vol. 57, No. 3 (November 2011) pp. 2118–2125
Digital systems offer computational power and instant feedback. Game designers are using these features to create scaffolding tools to reduce player frustration. However, researchers are finding some unexpected effects of scaffolding on strategy...
Educational Technology & Society Vol. 15, No. 3 (2012) pp. 177–189
The higher education system in Taiwan has increasingly adopted business simulation games (BSGs) in recent years. Previous BSG benefit research has shifted focus from learning performance to motivation due to mixed results. One recent study...
Computers & Education Vol. 53, No. 3 (November 2009) pp. 929–939
Previous studies have pointed out that computer games could improve students’ motivation to learn, but these studies have mostly targeted teachers or students in elementary and secondary education and are without user adoption models. Because...
Journal of Pre-College Engineering Education Research Vol. 1, No. 2 (2011)
To gain a better understanding of teachers' beliefs about, perceptions of, and classroom practices using STEM integration, a multi-case case study was conducted with three middle school teachers. These teachers were purposefully selected from a pool ...
The International Review of Research in Open and Distributed Learning Vol. 17, No. 6 (Dec 06, 2016)
As social media is widely adopted in collaborative learning, which places teams in a virtual environment, it is critical for teams to identify and leverage the knowledge of their members. Yet little is known about how social media influences teams...
Online Submission Vol. 6, No. 7 (2013) pp. 119–130
Information and Communication Technologies (ICTs) play a major role in creating a new and improved model of teaching and learning. A great number of studies have been conducted to examine the advantages of integrating ICT in language education in...