Search results for author:"Ho-Ryong Park"
Total records matched: 5 Search took: 0.068 secs
You may get more results with author:"Ho-
Global Learn 2019 Attendees: if you are looking for papers from this conference, please use this special attendee-only Global Learn 2019 search
Global TIME 2011 (Feb 22, 2011) pp. 177–182
This study investigates preservice teachers’ strategy use when they read culturally and linguistically familiar and unfamiliar electronic storybooks to complete their online discussion tasks. In addition, the researcher focuses on the change of...
English language learners’ strategies for reading online texts: Influential factors and patterns of use at home and in school
International Journal of Educational Research Vol. 82, No. 1 (2017) pp. 63–74
We investigate five fourth and fifth-grade English language learners’ (ELLs) strategy use when they read online texts at home and in school. We also identify factors that play a role when these learners read online texts, as well as similar and...
Computers & Education Vol. 57, No. 3 (November 2011) pp. 2156–2166
This study investigates adult English language learners’ reading-strategy use when they read online texts in hypermedia learning environments. The learners joined the online Independent English Study Group (IESG) and worked both individually and...
Incorporating Multimedia-Based Text Reading Activities into Online Preservice Teacher Education Courses and the Influences on Students' Learning
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 4014–4020
This study is a new extension of a current project and investigates preservice teachers’ use of strategies when they read culturally and linguistically familiar or unfamiliar electronic storybooks to complete their online discussions. In addition,...
Computers & Education Vol. 69, No. 1 (November 2013) pp. 274–286
This study investigated how Chinese undergraduate college students studying English as a foreign language learned new vocabulary with inference-based computer games embedded in eBooks. The investigators specifically examined (a) the effectiveness of ...