Search results for author:"Hiroaki Ogata"
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World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 2878–2883
This paper proposes a system named PACALL (Passive Capture for Learning Log) in order to have a passive capture and support daily reflection in ubiquitous learning using life-logging camera. With the help of SenseCam, learner’s activity can be...
International Journal of Mobile and Blended Learning Vol. 1, No. 4 (October 2009) pp. 1–11
This article focuses on awareness in computer supported ubiquitous learning environments. In ubiquitous learning, awareness is a key process in individual and/or collaborative learning. Awareness is structured into social, task, concept, workspace,...
World Conference on Educational Media and Technology 1999 (1999) pp. 119–125
The exploration of social networks is essential to find capable collaborators who can help problem-solving and to augment cooperation between users. This paper describes PeCo-Mediator-II for seeking for a collaborator with the chain of personal...
International Journal of Educational Telecommunications Vol. 4, No. 2 (1998) pp. 219–236
This paper describes knowledge awareness (KA), a new concept for inducing collaboration in an open-ended and collaborative learning environment. Sharlok (SHARing, Linking and lOoking for Knowledge) is also proposed as a testbed of KA, which has a...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 2362–2369
This paper describes a computer supported collaborative learning (CSCL) in ubiquitous computing environment. In the environment called CLUE, the learners provide and share individual knowledge and discuss about them. This paper focuses on knowledge...
Collocations in Language Learning: Corpus-Based Automatic Compilation of Collocations and Bilingual Collocation Concordancer
Computer Assisted Language Learning Vol. 10, No. 3 (1997) pp. 229–38
Presents an efficient method for extracting collocations from corpora, which uses the cost criteria measure and a tree-based data structure. Proposes a bilingual collocation concordancer, a tool that provides language learners with collocation...
World Conference on Educational Media and Technology 2004 (2004) pp. 2069–2076
This paper describes three systems for a computer-assisted language learning (CALL) in a ubiquitous computing environment. First, we are developing an open-ended collaborative learning support system called CLUE. The learners provide their own...
WebNet World Conference on the WWW and Internet 1999 (1999) pp. 822–827
The exploration of social networks is essential to find capable collaborators who can help problem-solving and to augment cooperation between users. This paper describes PeCo-Mediator- II for seeking for a collaborator with the chain of personal...
Supporting Cooperative Leaning: The design of learning infrastructures in a Digital Library Environment
World Conference on Educational Media and Technology 2004 (2004) pp. 598–602
Authoring and On-line publishing systems attempt to support the learner fs design processes. However, typically the learner fs activities are confined to searching, selecting and reading. In analyzing the role of technology in the learning processes,...
Computer Assisted Language Learning Vol. 11, No. 2 (1998) pp. 201–14
Describes an on-line mark-up-based composition learning environment system called CoCoA (Communicative Collection Assisting System). This system allows students and teachers to engage in marked-up documents via the Internet, and its environment is...
Learning Analytics for Supporting Seamless Language Learning Using E-Book with Ubiquitous Learning System
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 150–163
Seamless learning has been recognized as an effective learning approach across various dimensions including formal and informal learning contexts, individual and social learning, and physical world and cyberspace. With the emergence of seamless...
World Conference on Educational Media and Technology 2000 (2000) pp. 836–841
CoCoA (Communicative Correction Assistant System) was developed for supporting students and teachers to exchange online marked-up documents via email. Its environment is very similar to a real one in which people use paper and pen. In order to...
Computer Assisted Language Learning Vol. 13, No. 1 (2000) pp. 79–97
Describes a new component called "Writing Error Analysis Model" (WEAM) in the CoCoA system for teaching writing composition in Japanese as a foreign language. The Weam can be used for analyzing learners' morphological errors and selecting...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2367–2373
This paper proposes a three-dimensional context-awareness model for peer recommendation in e-learning environments.Context-awareness (CA) is mediated by the understanding of the activity contexts of learners.The paper explores the CA model, and CA...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 833–839
Abstract: Present E-Learning is actually a kind of Information-based learning, which can ft really and fully endow E-Learning with essential superiority to traditional learning. It is necessary to structure E-Learning from an Information-based level ...
World Conference on Educational Media and Technology 2003 (2003) pp. 658–661
Internet users often keep subjectively important URL information in a local pool that generally has a tree structure and is sometimes called "Bookmarks" or "Favorites". This hierarchical pool is an indicator of empirical knowledge filtered out from...
Topics: Research Methods
World Conference on Educational Media and Technology 2003 (2003) pp. 1003–1010
This paper focuses on an online video analysis system for video-based correction system. The video correction system called Viclle can correct a video to instruct on language learning. In order to correct the video, the user has to find the spots...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 595–598
Abstract: in this paper we present one of our ongoing research project on developing pervasive e-Learning system. In the past years, we have completed PC-based e-Learning system (ECLUE) design and implementation, and partly experimented PDA-based e...
Journal of Educational Technology & Society Vol. 10, No. 3 (2007) pp. 122–134
This paper introduces a ubiquitous computing environment in order to support the learners while doing tasks; this environment is called PERKAM (PERsonalized Knowledge Awareness Map). PERKAM allows the learners to share knowledge, interact,...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1849–1852
Recently, increasing researches regard Grid technology as the key technology of next generation Internet. Knowledge Grid (KG) aims at integrating distributed knowledge resources into one virtual, knowledge-based, and high-performed super-computer to ...
Topics: Learning Management Systems
Educational Technology & Society Vol. 13, No. 4 (2010) pp. 27–37
Social networks are helpful for people to solve problems by providing useful information. Therefore, the importance of mobile social software for learning has been supported by many researches. In this research, a model of personalized collaborative ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 2179–2187
This paper proposes a three-dimensional Knowledge Awareness (KA) model that involves: Awareness to Knowledge Objects, Awareness to Knowledge Subjects and Awareness to Knowledge Processes. This paper discusses the Ubiquitous Learning context, and...
International Journal of Distance Education Technologies Vol. 9, No. 3 (2011) pp. 45–55
In traditional classes, having many questions from learners is important because these questions indicate difficult points for learners and for teachers. This paper proposes a FAQ-based e-Learning environment to support Japanese language learning...
International Journal of Mobile and Blended Learning Vol. 2, No. 1 (January 2010) pp. 40–54
In this article, the authors propose an improved context-aware system to support the learning of Japanese mimicry and onomatopoeia (MIO) using sensor data. In the authors’ two previous studies, they proposed a context-aware language learning...
World Conference on Educational Media and Technology 2003 (2003) pp. 662–669
We have developed an adaptive web-based learning system, which aims to re-construct the web for efficient knowledge construction. This system enables learners to create hyperlinks on the web and share them. Furthermore, the sharable hyperlinks...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 599–602
Abstract: Ubiquitous computing is a brand-new and human-centered computing paradigm, which is seamlessly embedded into every fabric of our lives. Ubiquitous Learning, also called u-Learning, is based on ubiquitous computing technology. The most...
Topics: Instructional Design
International Journal of Distance Education Technologies Vol. 11, No. 1 (2013) pp. 14–30
The authors' research defines a ubiquitous learning log (ULLO) as a digital record of what a learner has learned in the daily life using ubiquitous technologies. In their previous works, the authors proposed a model named LORE (Log--Organize-...
Computers & Education Vol. 37, No. 3 (2001) pp. 225–240
This paper focuses on the problem of language transfer in foreign language learning. The transfer often leads to a communicative gap, which is caused by the difference between a learner's mother language (ML) and the target language (TL). This paper ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1933–1936
Abstract: Recently, as a new-brand computing paradigm, Pervasive computing (also called Ubiquitous computing), has attracted more and more researchers. The essence of pervasive computing is on developing new computing paradigm and corresponding...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2269–2274
This paper proposes the concept and the construction of Ubiquitous Learning Community (ULC). Based on the recognition of the concept of Ubiquitous Learning, this paper suggests a conceptual model of ULC. ULC is established on the interactions...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 2188–2193
This paper proposes the use of streaming media to mediate knowledge building in instructional skills training within teacher education. First, this paper discusses streaming media's educational application value, and presents a simple review on...
Computers & Education Vol. 34, No. 1 (2000) pp. 51–66
This article describes the development and implementation of an Internet-based educational system called Communicative Collection Assisting System (CoCoA) designed to assist student-centered instructing and learning for foreign students in learning...
International Journal of Distance Education Technologies Vol. 14, No. 3 (July 2016) pp. 1–20
Mobile and ubiquitous technologies have been applied to a wide range of learning fields such as science, social science, history and language learning. Many researchers have been investigating the development of ubiquitous learning environments;...
International Journal of Distance Education Technologies Vol. 8, No. 4 (2010) pp. 29–41
This paper describes an adaptive learning system based on mobile phone email to support the study of Japanese Kanji. In this study, the main emphasis is on using the adaptive learning to resolve one common problem of the mobile-based email or SMS...
Journal of Educational Technology & Society Vol. 17, No. 2 pp. 85–100
A Ubiquitous Learning Log (ULL) is defined as a digital record of what a learner has learned in daily life using ubiquitous computing technologies. In this paper, a project which developed a system called SCROLL (System for Capturing and Reusing Of...
Educational Technology & Society Vol. 11, No. 1 (2008) pp. 1–16
This paper presents the integration of ubiquitous computing systems into classroom settings, in order to provide basic support for classrooms and field activities. We have developed web application components using Java technology and configured a...
Kousuke Mouri; Noriko Uosaki; Mohammad Nehal Hasnine; Atsushi Shimada; Chengjiu Yin; Keiichi Kaneko; Hiroaki Ogata
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 178–187
This paper describes an automatic quiz generation system to support memory retention utilizing digital textbook logs as well as to reduce teachers' burden to create quizzes. An experimental was conducted to examine whether our automatically...
Kenji Matsuura; Kazuhide Kanenishi; Keiji Niki; Yasuo Miyoshi; Hiroyuki Mitsuhara; Hiroaki Ogata; Yoneo Yano; Tomiaki Morikawa
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 3029–3034
Mobile learning or ubiquitous learning is now spread widely because of the up-to-date portable client devices. In parallel, research on e-Portfolio design has been focused gradually. E-Portfolio has several merit for learning management or...
Incidental Second Language Vocabulary Learning from Reading Novels: A Comparison of Three Mobile Modes
Tony Fisher; Mike Sharples; Richard Pemberton; Hiroaki Ogata; Noriko Uosaki; Phil Edmonds; Anthony Hull; Patrick Tschorn
International Journal of Mobile and Blended Learning Vol. 4, No. 4 (October 2012) pp. 47–61
This paper reports on a study in which incidental English vocabulary learning from three mobile modes (book, e-book and e-book with user modelling and adaptive vocabulary learning support) was investigated. The study employed a crossover design to...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 2317–2320
This paper describes how to utilize browsing and exploring activities effectively on the Internet for a common interest group. Especially it focuses on Bookmark function of a browser. Bookmark items are filtered out from a list resulting from search ...
Instructional Design and Evaluation of Science Education to Improve Collaborative Problem Solving Skills
Li Chen; Hirokazu Uemura; Yoshiko Goda; Fumiya Okubo; Yuta Taniguchi; Misato Oi; Shin’ichi Konomi; Hiroaki Ogata; Masanori Yamada
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 1364–1369
Collaborative Problem Solving (CPS) skills are essential in education and in the 21st century workforce. CPS involves two main domains: the social domain (e.g., communication or cooperation) and the cognitive domain (e.g., domain-specific problem...
Applying Learning Analytics for the Early Prediction of Students' Academic Performance in Blended Learning
Owen H. T. Lu; Anna Y. Q. Huang; Jeff C. H. Huang; Albert J. Q. Lin; Hiroaki Ogata; Stephen J. H. Yang
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 220–232
Blended learning combines online digital resources with traditional classroom activities and enables students to attain higher learning performance through well-defined interactive strategies involving online and traditional learning activities....