Search results for author:"Helen Farley"
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How Do Students Use Their Mobile Devices to Support Learning? A Case Study from an Australian Regional University
Helen Farley; Angela Murphy; Chris Johnson; Brad Carter; Michael Lane; Warren Midgley; Abdul Hafeez-Baig; Stijn Dekeyser; Andy Koronios
Journal of Interactive Media in Education Vol. 2015, No. 1 (2015)
Though universities are eager to leverage the potential of mobile learning to provide learning flexibly, most balk at the cost of providing students with mobile hardware. The practice of "bring your own device" (BYOD) is often mooted as a...
Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Exploration of Educator Perceptions, Attitudes and Experiences
Journal of Educational Technology & Society Vol. 18, No. 1 pp. 3–12
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for teaching and learning. Since the 1980s, academics began using virtual worlds as an exciting and innovative new technology to provide their students...
The Development of Virtual World Tools to Enhance Learning and Real World Decision Making in the Australian Sugar Farming Industry
Neil Cliffe; Joanne Doyle; Helen Farley; Janette Lindesay; Adam Loch; Tek Maraseni; Torben Marcussen; Neil Martin; Shahbaz Mushtaq; Jenny Ostini; Kate Reardon-Smith; Roger Stone
International Journal of Advanced Corporate Learning (iJAC) Vol. 7, No. 3 (Oct 13, 2014) pp. 17–23
In farming, the outcome of critical decisions to enhance productivity and profitability and so ensure the viability of farming enterprises is often influenced by seasonal conditions and weather events over the growing season. This paper reports on a ...
Journal of Virtual Worlds Research Vol. 11, No. 1 (Apr 11, 2018)
Affordable hardware and increased processing power have resulted in a surge in the number and adoption of virtual reality applications and immersive virtual environments. These applications are able to immerse the user in an environment other than...
Australasian Journal of Educational Technology Vol. 33, No. 6 (Nov 29, 2017)
This special issue of AJET explores the critical educational use of the recently popularized technologies of mobile augmented reality (AR) and mobile virtual reality (VR). The advent of Pokemon Go brought the world\u2019s awareness of mobile AR to a ...
Providing Simulated Online and Mobile Learning Experiences in a Prison Education Setting: Lessons Learned from the PLEIADES Pilot Project
International Journal of Mobile and Blended Learning Vol. 6, No. 1 (January 2014) pp. 17–32
This article reports on the preliminary findings, design criteria and lessons learned while developing and piloting an alternative to traditional print-based education delivery within a prison environment. PLEIADES (Portable Learning Environments...
International Journal of Mobile and Blended Learning Vol. 11, No. 2 (April 2019) pp. 33–49
Mobile technologies and platforms that facilitate communication across different languages are increasingly relevant in a world characterised by the global flows of diverse populations and disparate digital environments. This qualitative study...
Beyond Incarcerated Identities: Identity, Bias and Barriers to Higher Education in Australian Prisons
International Journal of Bias, Identity and Diversities in Education Vol. 4, No. 1 (January 2019) pp. 1–16
Incarcerated students face multiple obstacles and constraints while attempting to complete tertiary and pre-tertiary educational programs within Australian prisons. Some of these barriers relate to the individual's attitudes and actions, during and...