Search results for author:"Heinz Dreher"
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Avant-garde Pedagogical Practise Utilizing Virtual Environments and Machinima in Systems Development
International Journal of Emerging Technologies in Learning (iJET) Vol. 5, No. 2010 (Mar 23, 2010)
Inspired by the success of the Students @ Work project  run at Hamburg University, Curtin University (Perth, Western Australia) has recently concluded the running of a pilot course in Second Life with their Information Systems Project (ISP)...
Educational Technology Vol. 24, No. 8 (1984) pp. 36–38
Addresses the problem of making appropriate use of computers in educational settings by describing use of an electronic mail package in a support role for a bachelor's degree business course at Western Australia Institute of Technology. Students'...
Culturally-based Adaptive Learning and Concept Analytics to Guide Educational Website Content Integration
Journal of Information Technology Education: Research Vol. 8 (2009) pp. 125–139
In modern learning environments, the lecturer or educational designer is often confronted with multi-national student cohorts, requiring special consideration regarding language, cultural norms and taboos, religion, and ethics. Through a somewhat...
Journal of Information Technology Education: Research Vol. 10 (2011) pp. 161–181
Automated assessment is an emerging innovation in educational praxis, however its pedagogical potential is not fully utilised in Australia, particularly regarding automated essay grading. The rationale for this research is that the usage of...
Informatics in Education Vol. 10, No. 1 (2011) pp. 47–64
Automated assessment technologies have been used in education for decades (e.g., computerised multiple choice tests). In contrast, Automated Essay Grading (AEG) technologies: have existed for decades; are "good in theory" (e.g., as...
Virtual Worlds as a Context Suited for Information Systems Education: Discussion of Pedagogical Experience and Curriculum Design with Reference to Second Life
Journal of Information Systems Education Vol. 20, No. 2 (2009) pp. 211–224
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 applications such as Facebook and MySpace are used ubiquitously in the general population, and Virtual Worlds are becoming increasingly popular in...
Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
Sue Gregory; Brent Gregory; Matthew Campbell; Helen Farley; Suku Sinnappan; Shannon Kennedy-CLark; David Craven; Deborah Murdoch; Denise Wood; Jenny Grenfell; Angela Thomas; Carol Matthews; Kerrie Smith; Ian Warren; Heinz Dreher; Lindy McKeown; Allan Ellis ; Mathew Hillier; Steven Pace; Andrew Cram; Lyn Hay Charles; Scott Grant; Mark J.W. Lee
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 399–415
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' ...