Search results for author:"Greg Jones"
Total records matched: 34 Search took: 1.005 secs
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Greg Jones
University of North Texas
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Accelerating Online Text-based Discourse via 3D Online Learning Environments
Greg Jones
Society for Information Technology & Teacher Education International Conference 2006 (Mar 19, 2006) pp. 1372–1377
3D online learning environments, which are an extension of modern massively multiplayer online game concepts with additional collaborative tools integrated into the client for use in education, can be configured such that it provides a low-cost...
Topics: Educational Technology
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Demonstration and Discussion on a 3D Graphical MOO being Pilot Tested at the University of North Texas
Greg Jones
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 384–385
This poster session will demonstrate a 3D graphical on-line multi-user package that the Department of Technology and Cognition at the University of North Texas has been pilot testing during the Fall of 2002 to enhance instructor and student...
Topics: Graphics, Students, Interaction, Cognition
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3D On-line Distributed Learning Environments: An Old Concept with a New Twist
Greg Jones
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 507–512
This paper discusses how the concept of on-line distributed learning environments is being remade with advances in affordable computing hardware, video graphics, and Internet access. The original concept from the 1970's of synchronous on-line...
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Problems Encountered when Implementing a 3D Multi-User Virtual Environment into Formal K-12 Settings
Greg Jones
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1924–1927
This presentation will discusses important issues, concerns, and problems found when educators worked towards introducing a 3D multi-user virtual environment into a formal classroom setting. The issues and concerns, emerged during a naturalistic...
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Second Thoughts on the Digital Divide
Danny Rose; Greg Jones
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 722–727
The Digital Divide has been a concept long bandied about by critical theorists and technology specialists for years as a means of addressing the perceived inequity between technological haves and technological have-nots. Unfortunately this problem...
Topics: Digital Divide
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Chalk House: A 3D Online Learning Environment for Literacy
Greg Jones; Scott Warren
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1691–1694
Chalk House, the first in a series of situated learning modules being developed as a collaboration between Created Realities Group and the Design+Research Collective, is an online computer-based 3D environment in which game play and engaging...
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The Electronic Emissary: Design and Initial Trials
Greg Jones; Judi Harris
Society for Information Technology & Teacher Education International Conference 1995 (1995) pp. 672–676
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Chalk House: Teacher and Student Usability Results
Greg Jones; Scott Warren
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1587–1589
Chalk House is an online computer-based 3D environment in which game play and engaging narrative are used to improve student literacy skills, namely reading and writing, are the key focus of learning. Chalk House uses the CRG 3D online learning...
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3D Online Learning Environments for Emergency Preparedness and Homeland Security Training
Greg Jones; Jeramie Hicks
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 2707–2712
This paper presents information concerning the use of 3D Internet-based multi-user technologies, such as 3D online learning environments, for the creation of cost-effective, massive interactive training sessions and simulations. This approach can...
Topics: Interaction, Training
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Logo goes 3D
Greg Jones; Jeramie Hicks
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 1749–1752
This paper presents work underway to create a version of Logo that is on-line, 3D, multi-user, and distributed over the Internet. The potential of this approach is to create on-line 3D environments to produce engaged participatory learning...
Topics: Learning Objects, Internet
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Demonstration and Discussion of a 3D Online Learning Environment for Literacy
Greg Jones; Scott Warren
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1695–1698
This poster session will demonstrate Chalk House, an online computer-based 3D environment in which game play and engaging narrative are used to improve student literacy skills, namely reading and writing, are the key focus of learning. Chalk House...
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Student Response Systems in Education: Past, Present and Future
Kevin Kalinowski; Greg Jones
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2454–2459
Student response systems-also referred to as audience response systems, personal response systems, interactive learning systems and classroom communication systems-have been used in higher education for decades. Their design blossomed out of a need...
Topics: Students, Classrooms
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Analyzing participants' perceptions, attitudes, and knowledge outcomes in an art museum tour, after using a 3dimensional virtual museum.
Adriana D'Alba; Greg Jones
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 1174–1178
This mixed methods study examines usability, knowledge acquisition, and preferences of learners’ experience in a real museum visitation and a 3dimensional virtual learning environment. Data was collected in the fall of 2011 using different methods...
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Learning Experience with The World of Warcraft (WoW) According to the 4C/ID Model
Buncha Samruayruen; Greg Jones
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 1906–1910
World of Warcraft (WoW) is one of the most popular online games. WoW can create a new further learning experience that can be ranged from simple games to incorporating complex graphics and virtual world games populated by a number of players...
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A Descriptive Study of Telementoring among Students, Subject Matter Experts, and Teachers: Message Flow and Function Patterns
Judith B. Harris; Greg Jones
Journal of Research on Computing in Education Vol. 32, No. 1 (1999) pp. 36–53
This study of the online communications of 10 teams of SMEs (subject-matter experts), classroom teachers, and K-12 students focused on the functions, frequency and flow of e-mail messages exchanged in the context of curriculum-based projects. Eight...
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Yokoi's Theory of Lateral Innovation: Applications for Learning Game Design
Scott J. Warren; Greg Jones
Journal of Educational Technology Vol. 5, No. 2 (2008) pp. 32–43
There are several major challenges for instructional designers seeking to design learning games. These include the lack of access, the cost of rapidly advancing/expensive technology tools that make developing games uneconomical, the institutional...
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Measuring Habits and Attitudes towards Computer and Video Games
Greg Jones; Mary Jo Dondlinger
Society for Information Technology & Teacher Education International Conference 2007 (Mar 26, 2007) pp. 1221–1223
The Computer Gaming Inventory has been created to measure student's attitudes towards and habits with computer and video games. The inventory is based off the Pew's Internet and American Life Project qualitative survey in 2003 on computer game usage....
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Comparative analysis of visitors' experiences and knowledge acquisition between a 3Dimensional online and a real-world art museum tour
Adriana D' Alba; Greg Jones; Robert Wright
Journal of Educational Multimedia and Hypermedia Vol. 24, No. 1 (January 2015) pp. 5–22
"** Invited as a paper from EdMedia 2013 **" This paper discusses a study conducted in the fall of 2011 and the spring of 2012 which explored the use of existing 3D virtual environment technologies by bringing a selected permanent museum exhibit...
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Student’s Technology Preferences and the new Online Learning Technologies Experience (oLTECx)
Adriana D'Alba; Jonathan Gratch; Greg Jones
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 1653–1657
As technology continues to redefine the educational experience, departments are seeking methods and environments to better acquaint perspective and existing students with their program’s information, opportunities and faculty availability and...
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Comparing the effectiveness and knowledge acquisition between a 3D virtual and a traditional museum exhibit
Adriana D' Alba; Greg Jones; Bertha Abraham
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 1707–1710
This paper presents results from a joint research project sponsored by the University of North Texas and Autonomous University of the State of Mexico that examined the effectiveness and knowledge acquisition between a traditional museum experience...
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Combining Speech Recognition/Natural Language Processing with 3D Online Learning Environments to Create Distributed Authentic and Situated Spoken Language Learning
Greg Jones; Todd Squires; Jeramie Hicks
Journal of Educational Technology Systems Vol. 36, No. 4 (2008) pp. 375–392
This article will describe research done at the National Institute of Multimedia in Education, Japan and the University of North Texas on the creation of a distributed Internet-based spoken language learning system that would provide more...
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Student Attitudes towards an Integrated 3D Learning Environment
Greg Jones; Cesareo Morales; Gerald Knezek
World Conference on Educational Media and Technology 2004 (2004) pp. 1378–1382
The paper presents first year (baseline) research into using a 3D on-line learning environment for teaching Computers in Education, a course at the University of North Texas for pre-service teachers (students who are training to become teachers). ...
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Person over pedagogy: Rapport-building traits of online instructors
Robert Wright; Greg Jones; Adriana D'Alba
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 1603–1612
This paper reports on the findings of one segment of a larger triangulated study of student views towards instructors’ rapport-building traits and practices in online learning environments. Participants were undergraduate and graduate students...
Topics: Other, Social & Cultural Issues
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Touring Mars Online, Real-time, in 3D for Math and Science Educators and Students
Greg Jones; Kevin Kalinowski; Jeramie Hicks
Journal of Computers in Mathematics and Science Teaching Vol. 26, No. 2 (April 2007) pp. 123–136
This article discusses a project that placed over ninety-seven percent of Mars' topography made available from NASA into an interactive 3D multi-user online learning environment beginning in 2003. In 2005 curriculum materials that were created to...
Topics: Distance Education, Mathematics, Elementary Education, Educational Technology, Science, Instructional Materials, Games, Computer Sciences, Virtual Environments
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Modelling a Web-based Learning System using Wired and Wireless Technology
Jun Jo; Vicki Jones; Greg Cranitch; Kyung-Seob Moon
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002 (2002) pp. 1673–1676
Internet technology has been rapidly developed and had a significant influence on education. However, through implementations, online teaching systems have not shown sufficient flexibility, which is the key element to this new approach. The current...
Topics: Educational Technology
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From real to virtual museums: Making the transition
Bertha Adriana D' Alba; Greg Jones; Jonathan Gratch
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 2512–2515
The intention of this paper is to present some of the activities and learning tours that have been designed for professionals in education and that are taking place in different museums in the United States, and notice that most of these tours can...
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Leveraging PBL and Game to Redesign an Introductory Course
Scott J. Warren; Mary Jo Dondlinger; Greg Jones; Cliff Whitworth
Journal of Educational Technology Vol. 7, No. 1 (2010) pp. 40–51
The purpose of this paper is to discuss one instructional design that leverages problem-based learning and game structures as a means of developing innovative higher education courses for students as responsive, lived experiences. This paper reviews ...
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Video Games in Education: Do They Have a Future?
Jonathan Gratch; Janet Kely; Greg Jones; Robert Maninger
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1669–1674
Over the past 30 years video and computer games have become entrenched in the daily routine of millions. Today few students entering schools have not been exposed to gaming or gaming concepts. Video games are such a dominant form of entertainment ...
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Transforming the Doctorate from Residential to Online: A Distributed PhD Learning Technologies
Greg Jones; Scott J. Warren; Demetria Ennis-Cole; Gerald Knezek; Lin Lin; Cathie Norris
TechTrends: Linking Research and Practice to Improve Learning Vol. 58, No. 4 (July 2014) pp. 19–26
This article discusses a systemic change that expanded the doctorate in Learning Technologies at the University of North Texas to include a distributed option, delivered primarily online. It provides an overview of the development process from...
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Information and Communication Technologies in Hands-On Science: Emerging Trends Across Three Nations
Gerald Knezek; Hiromitsu Muta; Joke Voogt; Rhonda Christensen; David Moore; John Southworth; Marie Tada; Greg Jones
Journal of Computers in Mathematics and Science Teaching Vol. 19, No. 3 (2000) pp. 277–295
This article introduces a framework for classifying information and communication technologies (ICT) in hands-on science activ-ities in K-12 education. Exemplary projects from the USA and the Netherlands demonstrate the potential of the use of ICT....
Topics: Educational Technology, Information Communication Technologies, Information Sciences
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Assessment in Serious Educational Game, Simulations and Virtual Worlds, Part 2
Leonard Annetta; Jamie Kirkley; Diane Ketelhut; Philippos Savvides; Lilly Lu; Matt Dunleavy; Greg Jones; Richard Lamb; Marcus Stone; Sonny Kirkley; Mina Johnson-Glenberg; David Birchfield; Walt Heinecke
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1832–1833
There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens. This blurring of the boundaries along with better understandings of...
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Globalization and Higher Education in Southern California: Views from the Professoriate
Peter A. Weldon; Jevdet Rexhepi; ChenWei Chang; Lauren Jones; Lucas Arribas Layton; Amy Liu; Susan McKibben; Greg Misiaszek; Liliana Olmos; Amy Quon; Carlos Alberto Torres
Compare: A Journal of Comparative and International Education Vol. 41, No. 1 (January 2011) pp. 5–24
In this study, faculty at institutions of higher education in Southern California were surveyed to determine the ways they interpret the effects of globalization dynamics upon their various teaching and research activities. Faculty in the state's...
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The Hitchhiker's Guide to Hybrid and Online Doctoral Programs
Punya Mishra; Danah Henriksen; Matthew Koehler; Mike Spector; Andrea Zellner; Tandra Tyler-Wood; Lin Lin; Greg Jones; Robin Dickson; Patrick Dickson
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 802–809
Presenters in this symposium will describe examples of current online or “hybrid” PhD programs recently developed in two different universities. The symposium will broadly describe the programs’ characteristics, successes, and challenges, giving...