Search results for author:"Glenn Gordon Smith"
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Educational Technology & Society Vol. 14, No. 1 (2011) pp. 158–168
The current study investigated how computer games and maps compare as preparation for readers to comprehend and retain spatial relations in text narratives. Readers create situation models of five dimensions: spatial, temporal, causal, goal, and...
Computers & Education Vol. 69, No. 1 (November 2013) pp. 274–286
This study investigated how Chinese undergraduate college students studying English as a foreign language learned new vocabulary with inference-based computer games embedded in eBooks. The investigators specifically examined (a) the effectiveness of ...