Search results for author:"Fusako Kusunoki"
Total records matched: 9 Search took: 0.222 secs
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Cellular Phone with GPS Based Learning Support System for Field Studies
Tetsuo Ogino; Mariko Suzuki; Fusako Kusunoki; Itsuo Hatono
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1812–1817
This paper describes a cellular phone with GPS based learning support system for field studies. The system can display dynamically the contents which were suitable for study based on a user's position information and his past activity history, and...
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Loudspeaker Array System: Supporting Children’s Interaction with Exhibitions in Museum
Akiko Deguchi; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3594–3599
We developed a new exhibition support system in a museum using loudspeaker arrays. The loudspeaker array system can form the high-sound pressure area called sound spot, which can provide sound information in a less stressful manner, and provide more ...
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“Let’s Play Color Composition”: A Learning Support Game for Color Based on Fairy Tales
Kazuki Yamamoto; Minami Yano; Shuya Kawaguchi; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1162–1167
Art education is important in teaching people how to not only create art but also to use it in various expressive activities in daily life. However, in recent years, children’s art classes are becoming less common. Therefore, we sought to support...
Topics: Game-based learning, Education reform with technology, Simulations for learning
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Puppet Show System for Children With Hearing Disability: Evaluation of Story Participation Function With Physical Movement
Ryohei Egusa; Tomohiro Nakayama; Takahiro Nakadai; Fusako Kusunoki; Miki Namatame; Hiroshi Mizoguchi; Shigenori Inagaki
Global Learn 2015 (April 2015) pp. 559–564
In this research, we evaluated Puppet Theater, a puppet show that uses a system based on inclusive design to allow children with and without hearing disabilities to enjoy watching together. Two characteristics of Puppet Theater are use of a dialogue ...
Topics: Digital and social media for engaging youth about cultures
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‘Don’t Think, Feel!’: Zoo Learning Support Based on Real Body Interaction with Virtual Environment
Mikihiro Tokuoka; Naoki Komiya; Hiroshi Mizoguchi; Ryohei Egusa; Shigenori Inagaki; Fusako Kusunoki
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1585–1590
A developed prototype of a zoo learning-support system that enables children to learn through body movements is presented. The zoo is an important place for children’s science education outside of school. However, zoo learning methods are...
Topics: Game-based learning, Virtual reality learning environments, Participatory learning and media
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The effectiveness of the Observation Guide application in supporting children’s scientific observations in the zoo
Yui Tanaka; Ryohei Egusa; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Hideto Okuyama; Tomoyuki Nogami
Global Learn 2016 (Apr 28, 2016) pp. 305–309
We propose an Observation Guide to support the scientific observation of animals in zoo. Our system uses the Internet to offer various observation perspectives on animals in a quiz format, with multiple choice options presented via short animations. ...
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‘Throw and Run’ Early-Human Virtual Hunting Experience: An Interactive Archaeology-Learning Support System
Natsuki Sako; Takanori Ozawa; Ryohei Egusa; Masanori Sugimoto; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1216–1221
Experience-based learning is an effective learning model in children’s history education. However, there are many areas of history education that are difficult to experience, such as the life of early humans. An immersive history-learning support...
Topics: Game-based learning, Virtual reality learning environments, Participatory learning and media
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Developing Digital Content that Helps Zoo Visitors Comparatively Observe Animal Exhibits
Ryohei Egusa; Riho Ishida; Shoko Ono; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Tomoyuki Nogami
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1382–1387
In this study, we developed content using tablet devices and web applications as an aid to observations and learning with comparisons between exhibits in zoos. Comparisons between animals are useful while learning about animals through observations, ...
Topics: Mobile teaching and learning technologies, Mobile and ubiquitous learning, Lifelong, informal, and nontraditional learning
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"Let's Imagine Animals ": An Interactive System of Floor-Projected Footprints to Provide Kindergartners Opportunities to Experience Advanced Art
Tomoharu Morita; Sarii Iwatate; Mikihiro Tokuoka; Yuta Taki; Fusako Kusunoki; Shigenori Inagaki; Hiroshi Mizoguchi
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1573–1578
Our interest in kindergarten children led us to develop the prototype of an art experience system, which is easy to work with using children’s imagination. For children, art appreciation is important for cultivating sensibility and creativity by...
Topics: Digital and social media for engaging youth about cultures, Education reform with technology, Augmented Reality