Search results for author:"Etsuji Yamaguchi"
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World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2557–2562
In this study, ee proposed a note-taking strategy and teaching method for them focused on arranging concepts. "Note-taking" was defined as "to read, extract, arrange, relate, and externalize important concepts from the course content including the...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3535–3541
In this research, we developed new software running on iPhone and iPod touch for supporting science learning, based on "Digital Fortune Line (DFL) " system we have developed and evaluated to date. At the same time, we carried out experimentation...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 2823–2828
In this study, we developed a digital system for the fortune line method which paper-based one has been evaluated as a important tool to support children's learning. We set the design principles for designing digitalized fortune line method and...
Situated Evaluation of Concept Mapping Software with Bookmarking Function for Supporting Reflection and Dialogue: Interaction Analysis of Collaborative Learning Processes
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2111–2118
In this study, we examined how the bookmarking function of our concept mapping software was used in an actual school environment and how the function supported learners f reflection on their thinking process and dialogue with others in collaborative ...
Development and Evaluation of Concept Mapping Software with Bookmarking Function for Supporting Reflection and Dialogue
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3547–3554
In this study, we have developed a new concept mapping software with bookmarking function. This function enables marking a point of choice in the concept mapping process and saves that point on the computer. The software is expected to enable...
Development and Evaluation of Concept Mapping Software for Supporting Reflection through Comparing with Other Learners’ Thinking Process
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 4673–4678
In this study, we have developed a new concept mapping software with search function. This function supports learners’ reflection on their thinking process through comparing their thinking process with other learners’ thinking process. We conducted...
Enhancement and Evaluation of the Counting Function of the Digital Fortune Line System Toward Supporting Science Learning
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 2044–2049
Instructions and curriculums designed to facilitate conceptual change among learners through the conceptual ecology model need to visualize and share both multiple ideas related to the subject matter and the learners’ own commitment to those ideas....
Digital Fortune Line System: Technology for Promoting Conceptual Change through Visualization and Sharing of Learners’ Conceptual Ecologies
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 3837–3842
In this study, we developed the Digital Fortune Line System for supporting the visualization and sharing of students f multiple ideas and their commitment to those ideas. We used the Conceptual Ecology Model developed by Posner et al. as a...
Ryohei Egusa; Riho Ishida; Shoko Ono; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Tomoyuki Nogami
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1382–1387
In this study, we developed content using tablet devices and web applications as an aid to observations and learning with comparisons between exhibits in zoos. Comparisons between animals are useful while learning about animals through observations, ...
The effectiveness of the Observation Guide application in supporting children’s scientific observations in the zoo
Yui Tanaka; Ryohei Egusa; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Hideto Okuyama; Tomoyuki Nogami
Global Learn 2016 (Apr 28, 2016) pp. 305–309
We propose an Observation Guide to support the scientific observation of animals in zoo. Our system uses the Internet to offer various observation perspectives on animals in a quiz format, with multiple choice options presented via short animations. ...
Development and Evaluation of Dialogue-Videos for Socioscientific Issues Based Learning in Elementary Schools
Sayuri Tokura; Etsuji Yamaguchi; Miki Sakamoto; Tomokazu Yamamoto; Shigenori Inagaki; Kazuya Wakabayashi; Motoaki Matano
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1234–1239
We developed dialogue-videos for learning based on socioscientific issues (SSI) in elementary schools, introduced them into elementary schools and evaluated their effectiveness in supporting learning. This study was guided by two research questions: ...
Which is the Better Tool for Promoting Conceptual Change, Paper-and-Pencil or Digital Fortune Line? : Case Analysis of Classroom Discourse
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2343–2349
We developed the Digital Fortune Line (DFL) System for supporting the visualization and sharing of learners’ multiple ideas and their commitment to those ideas. If we can show that classroom discourse using DFL are more activated than those using...
Design Experiments in Japanese Elementary Science Education with Computer Support for Collaborative Learning: Hypothesis Testing and Collaborative Construction
Jun Oshima; Ritsuko Oshima; Isao Murayama; Shigenori Inagaki; Makiko Takenaka; Hayashi Nakayama; Etsuji Yamaguchi
International Journal of Science Education Vol. 26, No. 10 (Aug 20, 2004) pp. 1199–1221
This paper reports design experiments on two Japanese elementary science lesson units in a sixth-grade classroom supported by computer support for collaborative learning (CSCL) technology as a collaborative reflection tool. We took different...
Jun Oshima; Ritsuko Oshima; Isao Murayama; Shigenori Inagaki; Makiko Takenaka; Tomokazu Yamamoto; Etsuji Yamaguchi; Hayashi Nakayama
International Journal of Computer-Supported Collaborative Learning Vol. 1, No. 2 (June 2006) pp. 229–246
The purpose of this study is to refine Japanese elementary science activity structures by using a CSCL approach to transform the classroom into a knowledge-building community. We report design studies on two science lessons in two consecutive years...
Fostering Students' Ability in "Defining Problems" on Socioscientific Issues through a CSCL-based Science Curriculum
Miki Sakamoto; Etsuji Yamaguchi; Shigenori Inagaki; Jun Oshima; Ritsuko Oshima; Isao Murayama; Makiko Takenaka; Tomokazu Yamamoto; Masaji Fujimoto; Hayashi Nakayama
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2710–2715
We developed a CSCL-based science curriculum for fostering students' ability in "defining problems". During the lesson, sixth-grade students tackled problems with nuclear power, a socioscientific issue. They were encouraged to repeat the problem...
Learning about science with parents : Developing an Educational Program for Scientific Experiments Using Cell Phones
Jun Nakahara; Etsuji Yamaguchi; Toshihisa Nishimori; Toshio Mochizuki; Mai Nakano; Yutaka Furuta; Seiji Sekine; Junichi Ofusa; Yoji Takikawa; Yuhei Yamauchi
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 203–211
We have developed a hands-on science educational program for forth and fifth grade elementary school children and their parents in which they have conducted a series of science experiments. The name of the program is “Oyako de Science: Learning...
Development and Evaluation of English Listening Study Materials for Business People Who Use Mobile Devices: A Case Study
Masanori Yamada; Satoshi Kitamura; Noriko Shimada; Takafumi Utashiro; Katsusuke Shigeta; Etsuji Yamaguchi; Richard Harrison; Yuhei Yamauchi; Jun Nakahara
CALICO Journal Vol. 29, No. 1 (September 2011) pp. 44–66
This study aims to verify the effectiveness of English language materials using mobile devices for business people in terms of the effect on motivation, overall learning performance, and practical performance in real business situations. We compared ...