Search results for author:"Eeli Saarinen"
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British Journal of Educational Technology Vol. 44, No. 6 (Nov 05, 2013) pp. 1012–1035
The objective of this study is to elucidate new information on the possibility of leadership training through business computer-simulation gaming in a virtual working context. In the study, a business-simulation gaming session was organised for...
Computers & Education Vol. 58, No. 1 (January 2012) pp. 121–135
In today’s unstable market economy, individuals have to be skilled to work efficiently in constantly changing and complex situations. Thus, graduate students have to be trained to cope with unpredictable situations before they enter the workforce....