Search results for author:"David Chelberg"
Total records matched: 9 Search took: 0.256 secs
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Using the Virtual World of Second Life to Create Educational Games for Real World Middle School Science Classrooms
Tessa Cooper; Stephen Carroll; Chang Liu; David Chelberg; Teresa Franklin
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2124–2133
Educational video games are an effective medium for teaching in modern middle school classrooms. The Science and Technology Enrichment for Appalachian Middle-schoolers (STEAM) project at Ohio University has developed multiple computer games in...
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An Overview of First Generation STEAMiE Learning Objects
Chad Mourning; Scott Nykl; David Chelberg; Teresa Franklin; Chang Liu
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 3748–3757
Today’s educational games are often associated with specific stigmas connoting boring and uneventful game play. When compared with today’s most popular recreational games, these prejudices may appear justified. Current educational software needs to...
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Weather Challenge: A Case Study in Using Second Life to Create Educational Science Games for Middle School Classrooms
Tessa Cooper; Chang Liu; Teresa Franklin; David Chelberg
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1422–1429
Weather Challenge is an educational video game created inside Second Life and is intended to teach meteorology concepts to middle school science students. The game was created as part of the STEAM project at Ohio University. Through this project,...
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WaveHero: An educational game for K-12 Students
Michael Farrell; William Young; Teresa Franklin; David Chelberg; Chang Liu
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1430–1435
Educational video game designers are faced with many challenges. Today, most commercial video game systems are capable of handling high-performance interactive 3D graphics. Such advances increase competition between educational game developers and ...
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Science Career Exploration in an Appalachian Middle School: A Case Study
William Young; Juan Flores; Teresa Franklin; David Chelberg; Liu Chang
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 279–288
STEAMiE is an educational game engine developed by Ohio University for an NSF-GK-12 program called STEAM (Science and Technology Enhancement for Appalachian Middle-schoolers). The engine is designed to allow developers to create a variety of...
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Enriching STEM Education through Games and Simulations
David Chelberg; Judy Perry; Len Annetta; Michael Searson
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 5343–5349
STEM education is a major focus of recent legislation and funding in Congress as the nation begins to realize that the necessary scientists and mathematicians, engineers and technologists are sadly lacking (Ashby, 2006). To that end, this panel...
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Games and Engineers in the Middle School Science Classroom: A Case Study
Teresa Franklin; Jason Mayles; Chang Liu; David Chelberg
Society for Information Technology & Teacher Education International Conference 2007 (Mar 26, 2007) pp. 1207–1212
This paper examines the use of gaming software both within virtual (Second Life) and standalone environments in middle school science classrooms in rural Appalachian schools in Ohio. The case study presents insights into what happens when games...
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An Investigation of Self-Efficacy using Educational Video Games Developed by the GK-12 STEAM Project
William Young; Li-Wei Peng; Stephen Carroll; Teresa Franklin; Chang Liu; David Chelberg
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 3695–3707
Educational video games can be used affectingly when teaching science in the classroom. The Science and Technology Enrichment for Appalachian Middle-schoolers (STEAM) project has developed a variety of educational content using different technology...
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STEM Learning in Middle School with Games and Simulations
Teresa Franklin; Shelby Morge; Sridhar Narayan; Gene Tagliarini; Gerald Knezek; Rhonda Christensen; Tandra Tyler-Wood; Chang Liu; David Chelberg
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1445–1449
STEM education is a major focus of recent legislation and funding in Congress as the number of scientists and mathematicians, engineers and technologists are sadly lacking to support innovation and the ever changing economy (Ashby, 2006). Recently, ...