Search results for author:"Claire G. Christensen"
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C. Aaron Price; Katherine Gean; Claire G. Christensen; Elham Beheshti; Bryn Pernot; Gloria Segovia; Halcyon Person; Steven Beasley; Patricia Ward
Journal of Science Education and Technology Vol. 25, No. 1 (2016) pp. 111–126
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This...