Search results for author:"Claire Dormann"
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Learning, Media and Technology Vol. 31, No. 4 (December 2006) pp. 411–424
This paper focuses on the benefits and utilisation of humour in digital game-based learning. Through the activity theory framework, we emphasise the role of humour as a mediating tool which helps resolve contradictions within the activity system...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 3506–3511
In this paper we present a geo-located game in connection with experiential learning, beginning with motivation, and outlining the gameplay and game mechanics. The game encourages collaborative exploration of the environment and facilitates...
Simulation & Gaming Vol. 40, No. 6 (2009) pp. 802–824
Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In this article, we address the role of humor in computer games, especially in support of serious purposes. We begin with a review of the main theories ...
Birgit Woods; Elizabeth Whitworth; Aida Hadziomerovic; Jean-Pierre Fiset; Claire Dormann; Sebastien Caquard; Amos Hayes; Robert Biddle
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4430–4435
This paper presents a research endeavor to study how learning can be supported using a computer role-playing game. This research is based on the development of a custom game module designed within the platform of the popular role-playing game,...